Err
2008.Feb.05, 12:10 PM
Man, we spent 6 hours trying to come up with stuff and couldn't get anything this good, what the heck?
Anyways, here are my thoughts.
First, I really like the idea of bringing back combat based gang wars. I think it creates more action and excitement in the game and gets people more involved. I do agree with some of the posters on here that losing a slot may be too much. I think a better "punishment" for losing may be limiting what a gang can do based on how much respect they have. Something like this
100+ respect - all gang functions are available
80-99 respect - lose some functions
50-79 respect - lose even more functions
1-49 respect - lose even more functions
0 or less respect - lose all functions
This does 3 things. 1, it makes losing your respect hurt as your gang is now useless until you get your respect back up. 2, it puts a premium on gang points, because no one wants to get knocked down to 0 points and not be able to gain more respect. And 3, it makes wars hurt but doesn't take anything away permanently. Sure, your gang may suck until you get more respect, but if you have points you can do that fairly quickly.
Another thing that would be cool, and might not be too difficult to implement, would be a gang strike feature (someone posted something similar to this in another forum). When in a gang battle, you could get a 4th option on the attack screen called "Gang Strike." Basically, for every gang member that is in the same district as you, and has enough energy for an attack, helps you. So let's say Zenith is unbeatable, and she wars my gang. I can usually knock her down 3/4 of the way in a normal fight. So myself and 2 other of my gang mates go to the district she is in and I attack her with a gang strike. Assuming they both have enough energy for an attack, I get bonuses from both of them in the attack. We all lose energy like normal, but now I probably beat Zenith. This would make it so the gang with the best player isn't unstoppable yet is fair enough that the gang strike wouldn't just make it a crap shoot. You would have to coordinate it well.
All in all though I like this idea and I think the game really needs these types of wars back.
Anyways, here are my thoughts.
First, I really like the idea of bringing back combat based gang wars. I think it creates more action and excitement in the game and gets people more involved. I do agree with some of the posters on here that losing a slot may be too much. I think a better "punishment" for losing may be limiting what a gang can do based on how much respect they have. Something like this
100+ respect - all gang functions are available
80-99 respect - lose some functions
50-79 respect - lose even more functions
1-49 respect - lose even more functions
0 or less respect - lose all functions
This does 3 things. 1, it makes losing your respect hurt as your gang is now useless until you get your respect back up. 2, it puts a premium on gang points, because no one wants to get knocked down to 0 points and not be able to gain more respect. And 3, it makes wars hurt but doesn't take anything away permanently. Sure, your gang may suck until you get more respect, but if you have points you can do that fairly quickly.
Another thing that would be cool, and might not be too difficult to implement, would be a gang strike feature (someone posted something similar to this in another forum). When in a gang battle, you could get a 4th option on the attack screen called "Gang Strike." Basically, for every gang member that is in the same district as you, and has enough energy for an attack, helps you. So let's say Zenith is unbeatable, and she wars my gang. I can usually knock her down 3/4 of the way in a normal fight. So myself and 2 other of my gang mates go to the district she is in and I attack her with a gang strike. Assuming they both have enough energy for an attack, I get bonuses from both of them in the attack. We all lose energy like normal, but now I probably beat Zenith. This would make it so the gang with the best player isn't unstoppable yet is fair enough that the gang strike wouldn't just make it a crap shoot. You would have to coordinate it well.
All in all though I like this idea and I think the game really needs these types of wars back.