2007.Sep.08, 01:31 PM
07.September.8 - Fixed issue with gang wars where a "piggybacking" gang could earn full gang points for doing only a minor amount of damage to an opponent. Now gang points are earned based on the percentage of damage the gang scores against the enemy. For example, say an opponent normally earns 20 gang points when defeated in a war. Two gangs attack, one doing 90% of the damage and the other gang doing 10%. The gang doing 90% of the damage will receive 18 gang points while the 10% gang will earn 2 gang points. As a side effect, attacking gangs at less than full hideout strength will result in less gang points.
That's all fine and good but I feel like there should be adjustments made to how much each upgrade costs.
Think about a 6000 point hardening upgrade. If you have a good 25 gang point average that is 240 wars.
240 wars with an average of 1300 hit points = about 60 fort attacks for the winning gang. Thats a lot of ap that could be put to better use.
It could take a monh of constant warring to get 1 upgrade.
That's all fine and good but I feel like there should be adjustments made to how much each upgrade costs.
Think about a 6000 point hardening upgrade. If you have a good 25 gang point average that is 240 wars.
240 wars with an average of 1300 hit points = about 60 fort attacks for the winning gang. Thats a lot of ap that could be put to better use.
It could take a monh of constant warring to get 1 upgrade.