New weapon stat requirements
2008.Nov.01, 03:47 PM
 
Post: #21
very nice!

Round 1
Conrad hits g2o2d4wp for 1338 damage.
Round 2
Conrad hits g2o2d4wp for 1373 damage.
Round 4
Conrad hits g2o2d4wp for 1151 damage. g2o2d4wp sulks.
2008.Nov.01, 03:56 PM
 
Post: #22
andyscho Wrote:top shotgun now 20 END Next shotgun 22 END +2 END levels
top pistol now 19 END Next Pistol 21 END +2 END levels
top SMG now 18 END Next SMG 22 END + 4 END levels

Balance?
yes, because they are all within 1 of each other now.
2008.Nov.01, 04:00 PM
 
Post: #23
^^^^ Not a SMG user

Conrad attacked the Wranglers and Lost.

Fighting Phish since 2007
2008.Nov.01, 04:04 PM
 
Post: #24
for the last one you only needed 1 less end than the pistol, and now you need 1 more its fair.
2008.Nov.01, 04:08 PM
 
Post: #25
thatthingufear Wrote:for the last one you only needed 1 less end than the pistol, and now you need 1 more its fair.

So anyone that chose to work to Equip the last pistol now only need 2 lvls of END to upgrade. An SMG user needs 4. I dont understand your argument. Pistol users will be able to upgrade sooner and cheaper

Conrad attacked the Wranglers and Lost.

Fighting Phish since 2007
2008.Nov.01, 04:09 PM
 
Post: #26
No its NOT fair and i am with Andy on this one. the weapons have always been kinda screwy but i think at lvl 60 they should at least start to get even by now.

i say make them all 21 or 22

or make the SMG 20, the Melee category looks just as hideous. make them all even. and now that im on the subject wats with the MASSIVE jump in Shortblade?

If I want to manufacture biological weapons with my copy of iTunes, I will, fascists. Ditch this bullshit.
6.) You hit for 1245 points of damage. **** resists 34 for a total of 1211 damage.
2008.Nov.01, 04:15 PM
 
Post: #27
It don't see what you guys are saying it is fair. The ranged all differ by 1 now so she is making them even. I also see no problem with the melee catagory everything looks fair. Jaysin that masive jump is because 6 int. for a lvl 50 weapon is a joke. In fact all the requirments for it are a joke. That is the requirment for a lvl 22 weapon. She has to make it all fair somehow so she raised it to lvl 60 standards.
2008.Nov.01, 04:20 PM
 
Post: #28
Be that as it may, it is not quite fair to raise the requirements on Intel from 6 to 19. i mean who the hell has 46,000 Credits to get to 19 Intel? when i have to spend that many on End for my armor and Gym Trains.

i say make it 12 Intel so its at least double but still achievable. or if thats not good enough make it 12 Intel and 12 End so its equal to the rest of the weps.

If I want to manufacture biological weapons with my copy of iTunes, I will, fascists. Ditch this bullshit.
6.) You hit for 1245 points of damage. **** resists 34 for a total of 1211 damage.
2008.Nov.01, 04:23 PM
 
Post: #29
Just a guess, but perhaps those jumps r made to even weapons power? All new weapons will have same price, but different end/int req. Perhaps the bigger req jumps r done in order to make the damage of that weapon similar to others with same end/int req.
2008.Nov.01, 04:23 PM
 
Post: #30
It is perectly fair, my AK requires 7 end, and the M107 requires 21.