2009.Jul.20, 10:39 PM
Experience Earned : 114 (Since this attack had literally no risk of a loss, you have received half experience.)
Hospitalization Time : 14
thats gonna hurt lol.. just as i start levelling this comes in grr.
EDIT:
Hospitalization Time : 14
thats gonna hurt lol.. just as i start levelling this comes in grr.
EDIT:
Quote:09.July.20 -- Increased the effectiveness of armor, helmets, resistance, and defense skills against weapon skills for more balance. Brought back a tweaked form of our ancient hospitalization code where the defender got increasingly tougher to defeat the more they were hospitalized by the same attacker in a 24-hour period. Hospital minutes have been reworked, being reduced the more often a player is attacked. All the hospital minute changes above are ignored during gang wars. If the player who is being attacked constantly in return attacks others, the reduction of minutes and increased resistance is lessened. Increased XP gains for difficult fights, and reduced XP for easy ones. If a fight does a lot of damage to you or almost none, you will see a notification on the same line as the experience earned for the fight. The XP tweaks will be monitored and tweaked as time goes on. Added more combat tracking for future use.