what in the heck is this?!
2009.Jul.21, 04:51 PM
RE: what in the heck is this?!
Post: #171
(2009.Jul.21 04:49 PM)Lucky666 Wrote:  
(2009.Jul.21 04:38 PM)cheetah Wrote:  
(2009.Jul.21 04:31 PM)biffbaffboff Wrote:  I wonder if,there is a way to track unequipers in fights? If its possible Zen when they lose let them lose 1000 exp
Exactly, if I get half the exp bc someone that I normally get good exp from unequips, then they should lose double, at least, the exp.

i don't think double would change to much
i mean i lose like 17 exp when lvl 40s-50s attack me so losing 34 exp wouldn't really hurt me
i think they should lose at least 150exp to actually hurt

they mean double the original amount... not double the new amount.
2009.Jul.21, 04:53 PM
RE: what in the heck is this?!
Post: #172
(2009.Jul.21 04:49 PM)Lucky666 Wrote:  i don't think double would change to much
i mean i lose like 17 exp when lvl 40s-50s attack me so losing 34 exp wouldn't really hurt me
i think they should lose at least 150exp to actually hurt

Well, I didn't think Zen would go for 1000 loss, but it should definitely cost you more.
2009.Jul.21, 04:56 PM
RE: what in the heck is this?!
Post: #173
Why not? 1000 loss is exactly what should be dished out.If they want to abuse the situation then they should be punished.Punished hard!
2009.Jul.21, 04:56 PM
RE: what in the heck is this?!
Post: #174
(2009.Jul.21 04:56 PM)biffbaffboff Wrote:  Why not? 1000 loss is exactly what should be dished out.If they want to abuse the situation then they should be punished.Punished hard!

Agreed.

I actually, in somewhat, think that equipping to attack then un-equipping to mess with the new exp system is against the "Spirit of the game" rule.
This post was last modified: 2009.Jul.21 04:57 PM by TheManiac.
2009.Jul.21, 04:58 PM
RE: what in the heck is this?!
Post: #175
(2009.Jul.21 04:43 PM)TheMace Wrote:  Tho i do know of 2 people that share housing and a weapon. One levels while one trains and they swap over the item and housing every couple weeks. We dont want to penalise these guys or kill off that part of the spirit of the community Neutral

Yes, quoting myself, lol. how do we distinguish between players who are deliberately unequipping and those that are just trying to help each other out?
2009.Jul.21, 05:00 PM
RE: what in the heck is this?!
Post: #176
(2009.Jul.21 04:58 PM)TheMace Wrote:  
(2009.Jul.21 04:43 PM)TheMace Wrote:  Tho i do know of 2 people that share housing and a weapon. One levels while one trains and they swap over the item and housing every couple weeks. We dont want to penalise these guys or kill off that part of the spirit of the community Neutral

Yes, quoting myself, lol. how do we distinguish between players who are deliberately unequipping and those that are just trying to help each other out?

I know you have someone you know who does this but I do not think it is the norm...
This post was last modified: 2009.Jul.21 05:00 PM by randomjacker.
2009.Jul.21, 05:00 PM
RE: what in the heck is this?!
Post: #177
If they've traded a weapon for a house, then they aren't attacking, at least not someone close or hard for them, big difference in someone who equips and unequips all day long. I'm sure Zen could track that.
2009.Jul.21, 05:02 PM
RE: what in the heck is this?!
Post: #178
Have you guys been losing more?

I've been beaten twice today by a person that has beaten me twice in the past two months.

However, one of the times I beat him today I got the bonus XP thing.

I don't like this stuff, Zen. Put it back.

5.) You hit for 1073 points of damage. (xx) resists 20 for a total of 1053 damage. <-- My first crit over 1K - no candy. :-) 2/14/10

29.) You hit for 1120 points of damage. Xavier Halcon resists 54 for a total of 1066 damage. <-- 2/15/10!
2009.Jul.21, 05:04 PM
RE: what in the heck is this?!
Post: #179
NO, I haven't been losing more, the only thing I'm losing is experience!
2009.Jul.21, 05:36 PM
RE: Powerlevelling just got harder =(
Post: #180
(2009.Jul.21 12:30 AM)zenith Wrote:  If there are some ideas on how to tweak things so the above issue is addressed fairly, I'm all ears.
I stopped at page 9, sorry if this has been mentioned before.

Make it so unequipped/inactive/npc players are worth full xp, not affected at all by the code?

I dont mind getting half xp for easy targets but were now talking 25% for us high levels/power levels. For example, my max xp, before the code, was 571 and only 4 players (that I can beat) had a shot at giving such great xp and from those 4, Balazar has dropped 100 xp points today, so 3 are left. All the others were giving me between 290 and 416 which is 50% to 72%. So now, those easy targets are now giving me 25-36% of my real potential max xp. Can't this be set as half of 85-100% of the real max xp at least?

Can this also be implemented for overpowering? You were looking for a way to avoid exploiting getting big xp from players using unequipped friends, there it is. Overpower your opponent in a close fight and get HUGE xp reward? Overpower an opponent doing less than 25% of your hp in damage and get 0 xp plus the attacker loses 10 times the normal XP? And bring back the original setup where players could lose a level!!!

As for those who said this is gonna make donors stop attacking to train even more, what would be the point? If its not worth attacking weaker players, why train even more? To have even less players worth attacking?