zenith Wrote:This discussion always evolves into something overly complicated or unbalanced.
Give me 8 reasonable graduate-level courses with their benefits. Let's make this a community project, and see if there can be a general consensus over this topic.
ok i just thought this over during my smoke break:
Engineering: make hideout undeclareable for a certain amt of time
Martial Arts: protect players
Military: Back-up
Construction: increase HP to hideout temporarily
Athletics: travel to places cheaper <-- could be hard to code
Medical: DOnt know
Science: remove borgs/ cheaper implants/ lose less humanity whatever works best.
politics: make it more expensive/more credits for players to bail out of jail
Manufacturing: make items discounted
i might be completely off subject, i dont even know. these could also be new ideas for new career abilities like @ lvl 12 and might not even on point.
zen are you looking for passive abilities, like abilities that you dont have to use points for... like skills?