I agree with much of what is being said.
-PvP attacks during war should be rewarded
-Persoal stats (XP or REP) should increase after winning a war (in addition to gang points)
-Loss of points if your gang declares war and is defeated
What the "old" and "new" war code share, is that they are both pretty one dimensional. The new code does have strategy, but that only works iif the gang that is declared upon fights back. There is not enough penalty for being defeated - It does not 'pay' to fight back.
Here is to the 'new' new code combining both singular aspects into a multi-dimensional gang war