Some of the mails people send after being attacked is exactly what I want back. That is the personal side of the war, when people interact with each other. Almost all the wars being done is just pumping AP into headquarters until it blows.
Basically, what I'm trying to get to here, was hoping that someone else would bring it out as a more defined idea before me, is too make a hybrid out of the new and old system.
So that we can defeat gang HQ's in the new system with PvP combat system, to either get back the respect rating, or to get similar rewards to the AP attacks on HQ.
Yes people will always whine about being hit, most of the players will take it like men and talk smack in the mails we send ingame. Even an SV'er, not sure about his holiday nick at the moment, during the war he sent me a mail saying "good morning" every time I hosp'ed him. Why doesn't anyone bring that up? The 10-15 negative mails gets all the attention.
The main reason I will always prefer PvP combat in front of the new gang war system, is the outcome. In the new gang war system, you risk nothing, you just put enough ap in and eventually you will win.
In PvP combat, you fight people, and if you are close to them in rating, you never know who's gonna win. And if you lose you lose 500xp or more as well, which actually hurt. And if you are in war with a gang you are forced to hit people that are on a similar power level as you maybe, which can sting even worse, since then they can hosp you before you get a chance. It's a whole another level of excitement. Plus, stronger people can stalemate or even lose because of the randomness of the attack system.
And players improve, players change playing styles. You might stalemate a bundle again a person, but then you train up Acc a couple levels to beat him. meanwhile he levels up dexterity to counter it. So that you get a race to see who can train the hardest. That's competition, and I don't see a lot of that now. |