OK due to my forced absence from the game recently, i havent had full chance to get my head around the implications of the new code, but how i see it is this...
First reaction, love it. Wars are no longer wars as such but now attacks on rival gangs, which I like. In the past we have felt guilty and unabe to war gangs because they were all offline. 499ers being prime example, they would "mug" us for 50 RES points and then when they were offline, wed do it right back. Basically pointless. This new code does enable a bit of point farming but essentially its leveled a playing field. Any gang can now beat another gang with organisation and tactics. For the very big boys their old tactics remain because they have established that it is a sure fire way to win. Bearing this in mind for gangs close together, old tactics can still be used, just the prevalence for hospitalisations will increase.
Second reaction now ive had a couple of days to think, im a little dissappointed. Pestilence had built themselves up to prettymuch rule this game and i wasnt one of the people upset by this, in fact i saw it as a challenge, the game had a goal, created by the players, they were the "big boss" to defeat at the end of the game, think of pullo as wario. The new code does seem to have removed that goal for me. However, bearing that in mind, once the dust settles im sure that a new order and structure will be found.
Essentially the new system rewards activity, the more active you are, the more able to guard your hideout you are, and the more you can attack others. As one of the most active gangs in the game, this can only benefit us. As others have said the rewards arent huge but thank god it takes away a lot of the bitching and whining that went on in war. It once took me 40 mails to get a surrender from someone, finally that is over. |