dayute Wrote:Before, there was no incentive for higher gangs to attack lower gangs. You didnt get any respect for beating people up that were much lower than you. Now you do.
Who this new system really screwed is people like me. Really high stats with low levels. I feel like I've wasted the last 3 months training but not levelling. This was awesome in the old setting because anyone that could beat me got very little respect off of me but I could beat higher levels raking in the respect.
There's no reason now for a higher level gang not to crush every lower level gang and build their hideout up to the point where no-one can beat it. I think we definately need a level incentive in the code to even it out.
Cradle of Filth versus Trenchtown was a good example. F'n lame I think.
Totally wrong. First, your high stats with low levels lets you get great exp in battle and trust me, we already did alot of wars and guys 10 levels lower than me are doing the same if not better damage than me. and it's gonna take months maybe years to build a impossible to destroy hideout. Did you even look at the upgrades before making that comment? At the rate we won points since the new code is out, it's gonna take us around 60-65 wars (that may reduce as the points won are suppose to go up but you get the point here) to get 1 upgrade that cost 1000 points. That's for 1 little upgrade, where did you get the idea we could buy 20 upgrades in no time?
No matter what your stats and lvl are, they still do matter as much in battle but now you can't lose anything in wars, even if 20 gangs declare on you in the same day.