(2012.Jan.09 05:09 PM)Joshiwa Wrote: (2012.Jan.09 04:40 PM)spacebird Wrote: while i like the turret idea, i think other additions to use gps with would be more fun and add more to the game/ganglife. would give gang members more of a reason to stick with a gang as well as contribute to warring.
off the top of my head....
gang gyms=each increase adds 1% to every person in the gangs gym gains
gang travel agent=each increase decreases travel cost by 5%
gang medic=each increase decreases time by hospitalization by 1%
gang weapons specialist=increases critical hit rate or increases hosp time
I like it. Heck it would make gangs seek the highly active players though, the ones that could contribute more to the wars. The active player benefits from this but the player that puts in an average amount of time may get kicked for a younger more active player.
We may end up with 2-3 HIGHLY active gangs in all AL and the rest just average time commitment gangs or diminishing gangs.
They would be cool, but like most additions, they would help some more than others.
well certainly. unfortunately, the larger the player base, the better any of these would work. though i guess it might give others a reason to stick around and try to build their own, although the game would most definitely need npc gangs or something similar, as it would create more of a gap between gangs just because of the fact that no even remotely small gang will ever even be able to have a chance to war. though i guess really any kind of gp spending addition is going to cause this to be worse than what it is already.
probably should either add npc gangs for all levels of gangs to milk some, or separate gangs into two different tiers. tier a can't attack tier b. though not too sure how much i like either of those ideas, really.