(2009.Nov.17 03:33 PM)Troopermccue Wrote: gee, sounds like you guys want it geared toward the already established player...which would make the playing field even more imbalanced. ever think it's set up this way to build some sort of parity?
edit (for biff):
par⋅i⋅ty
–noun
1. equality, as in amount, status, or character.
2. equivalence; correspondence; similarity; analogy.
You have valid point here diference between new and old players is huge , but I only think about small bonus (like small exp and money increse to make it more realistic) Im 19 level in my career and spend 22ap per hour and earn 26 $. If I used that 22ap for crimes I would earn about 1000 $
I generally allways suports changes with could let new players caught older one litle quicker but then we have new schools system with it seems atractive only for new players . (If you dont know why I thik like that read abysmalpoptart posts in local school )
Anather example can be DeMags I borowed unique one ( with give 25 minut bust per charge and cant be destroyed ) recharged it and when I was caughts doing crime my jail time was to big to use it even that demag was full recharged so thats items can be only used efectivlly by low level players to .
I hope so that dont sound like totall whining but I think that I like in this game the most is that we have lots changes and new things intoduced .
So I feel very disapointed when new items and big changes in game seems useless for me.