Lets talk careers
2009.Nov.17, 11:34 AM
RE: Lets talk careers
Post: #11
As a politician I do make some money but not much w/ bailouts (maybe 5k a week) . . . I am under the impression that the higher the career lvl and the higher intelligence the more cp you earn. Is this correct? I spend all my CP on either promotions or endurance . . . @ a .04 end convert ratio it is more advantageous for me to spend the cp on bailouts and use the cash to purchase credits for end.
2009.Nov.17, 11:36 AM
RE: Lets talk careers
Post: #12
You get more CP by getting a higher rank.

Int wouldn't help you in the CP bonus.

Amend
2009.Nov.17, 11:36 AM
RE: Lets talk careers
Post: #13
Yes you get more career points per rank, but the cost to use them goes up each time as well.
2009.Nov.17, 11:40 AM
RE: Lets talk careers
Post: #14
(2009.Nov.17 11:24 AM)thrillhouse Wrote:  4-1 accuracy conversion rate for engineers is pretty sweet.
I can also repair hideouts and boost my gang's attacks during wars

This annoys me. In manufacturing you cannot get a 4-1 ratio in anything. You also only get stupid belt re-charging. Now if the conversions were equalled out it would seem fairer.
2009.Nov.17, 11:41 AM
RE: Lets talk careers
Post: #15
(2009.Nov.17 11:40 AM)JohnRambo Wrote:  
(2009.Nov.17 11:24 AM)thrillhouse Wrote:  4-1 accuracy conversion rate for engineers is pretty sweet.
I can also repair hideouts and boost my gang's attacks during wars

This annoys me. In manufacturing you cannot get a 4-1 ratio in anything. You also only get stupid belt re-charging. Now if the conversions were equalled out it would seem fairer.

+1..that has always been biggest complaint about manufacturing.

Buzz Off
2009.Nov.17, 11:58 AM
RE: Lets talk careers
Post: #16
(2009.Nov.17 11:40 AM)JohnRambo Wrote:  
(2009.Nov.17 11:24 AM)thrillhouse Wrote:  4-1 accuracy conversion rate for engineers is pretty sweet.
I can also repair hideouts and boost my gang's attacks during wars

This annoys me. In manufacturing you cannot get a 4-1 ratio in anything. You also only get stupid belt re-charging. Now if the conversions were equalled out it would seem fairer.

Manufacturing get more CP per rank than the natural stats careers (Engineer, Construction.. etc..) for only a little extra cost per rank upgrade.

so, u do benefit from it somewhat.

Amend
2009.Nov.17, 12:06 PM
RE: Lets talk careers
Post: #17
(2009.Nov.17 11:58 AM)ZeonOne Wrote:  
(2009.Nov.17 11:40 AM)JohnRambo Wrote:  
(2009.Nov.17 11:24 AM)thrillhouse Wrote:  4-1 accuracy conversion rate for engineers is pretty sweet.
I can also repair hideouts and boost my gang's attacks during wars

This annoys me. In manufacturing you cannot get a 4-1 ratio in anything. You also only get stupid belt re-charging. Now if the conversions were equalled out it would seem fairer.

Manufacturing get more CP per rank than the natural stats careers (Engineer, Construction.. etc..) for only a little extra cost per rank upgrade.

so, u do benefit from it somewhat.

Not that much more...i seem to get the same return when i go back to another career, but i have nothing to back that up with
This post was last modified: 2009.Nov.17 12:07 PM by lrrltt.

Buzz Off
2009.Nov.17, 12:08 PM
RE: Lets talk careers
Post: #18
I don't believe manufacturing gives a greater daily average than any other career at the same rank. Rubbish.
2009.Nov.17, 12:10 PM
RE: Lets talk careers
Post: #19
Ah biff...its just a game! Concentrate on the real life skills you lack, not the pretend ones on AL.
2009.Nov.17, 12:12 PM
RE: Lets talk careers
Post: #20
(2009.Nov.17 12:10 PM)Dingus Wrote:  Ah biff...its just a game! Concentrate on the real life skills you lack, not the pretend ones on AL.

Care to elaborate?