problem is if you offer donator days for like 2 days when it stops itll be like what the heck, it was tough already. a handfull might donate to keep that up, but most wouldnt
in any case, i think the travel agency is a little silly. i mean... think about it - a plane to get from one side of the city to the other? for $100? come on
lol. that just doesnt make much sense ^_^
other random ideas (note, i am under the influence of possibly alcoholic substances.. maybe.. so if you dont like these ideas just take that into consideration):
when you complete something TOUGH (maybe a crime that is ABOVE your level or busting someone out of jail when the jailtime is near the max you can complete) your stats improve slightly. maybe like by 1 development point. something small and simple, but something.
uh....
the option to friend up to 3 people without donating. friendlists are commonplace in almost every game to date... just a thought? i mean i donated so i dont have to worry but i dont think i should have had to donate to use a friends list. enemies list is different, but friends list seems like a staple to most games
maybe make it so only people in your city or location are visible? that would be kinda cool to have like a masterlist of people and then the option to make only people in your area visible so you dont have to fish people out. (i shoot for simplicity)
offer training in the hospital <3
rofl
jail fights
if youre in jail and you have excess energy, offer the ability to fight other people in jail as long as they are within 2 levels? i think that could make things interesting for people who are mad stuck in jail with full energy and no happiness. oh - and winner gets a 1/3 current happiness refill
ownage
riot!!!!
make an NPC for every 5 levels so you can try to shoot for something when it comes to strength? i mean... some people who are higher level are straight up weak, so when i attack someone here or there i either dominate or get dominated, so the overall concept of "strength" is entirely skewed. it would be nice to see a little bit of stability when it comes to what is or is not strong, like maybe an NPC at level 5, 10, and 15 to compare to. again, just a thought
an increase to ALL stats when you level, not just the stat that you were training in? like, i level off of a crime and i get +2 development points in dexterity? buuuut what if i did mostly attacking and then levelled of the crime? i'm pretty sure thats how it worked, i might be mistaken but whatever
ok im done for now... sorry haha
edit: also maybe when you take a class and its coming down to the day, include the time? i mean it would be nice to see when you actually finish
or by the hour or somethin