Exp Decrease
2009.Jul.01, 10:43 AM
RE: Exp Decrease
Post: #11
It should include inactives. But NPC's can start to decrease after the 10th hit. And a bonus of 2% for hitting people online.
2009.Jul.01, 10:54 AM
RE: Exp Decrease
Post: #12
(2009.Jul.01 10:19 AM)Thor Wrote:  50% seems huge to me but 5-10% per hit starting at the 6th hit seems rational.

We're excluding NPC from this right?

Yes. NPCs will remain fair game. attacking up in levels will also show no decrease in exp
2009.Jul.01, 11:05 AM
RE: Exp Decrease
Post: #13
(2009.Jul.01 10:43 AM)thatthingufear Wrote:  It should include inactives.

I don't think so.

Let them pay for quitting this world. Bitches.
2009.Jul.02, 08:53 PM
RE: Exp Decrease
Post: #14
(2009.Jul.01 10:41 AM)Gornikel Wrote:  NPC and Inactives excluded, I agree.

And, could be base on your lvl in % / 2.

Lvl 22 (22% / 2 = 11%)

Lvl 50 (50% / 2 = 25%)

And so on.
We're already getting only 58-70% of the max xp for any1 not equal strength, if you make us lose another 25%, all it will do is we'll have a bunch of players stuck at level 50-52 in a few months...
2009.Jul.02, 09:16 PM
RE: Exp Decrease
Post: #15
I don't know then how it could be used, but managing something related to each specific district could be interesting and give incentive to move more
2009.Jul.03, 01:11 AM
RE: Exp Decrease
Post: #16
(2009.Jul.02 09:16 PM)Gornikel Wrote:  I don't know then how it could be used, but managing something related to each specific district could be interesting and give incentive to move more


and level up

Member of Comunità di Sant'Egidio
2009.Jul.03, 09:46 AM
RE: Exp Decrease
Post: #17
(2009.Jul.02 08:53 PM)Thor Wrote:  
(2009.Jul.01 10:41 AM)Gornikel Wrote:  NPC and Inactives excluded, I agree.

And, could be base on your lvl in % / 2.

Lvl 22 (22% / 2 = 11%)

Lvl 50 (50% / 2 = 25%)

And so on.
We're already getting only 58-70% of the max xp for any1 not equal strength, if you make us lose another 25%, all it will do is we'll have a bunch of players stuck at level 50-52 in a few months...


Its intention is to slow the game down so that would be a desired result. It would add a strategic level to the game. Leveling now is people racing to high levels then starting to train. This IMO is ruining the game. You would have to strategically level in more tune to your stats.
This post was last modified: 2009.Jul.03 09:52 AM by Dingus.
2009.Jul.03, 03:51 PM
RE: Exp Decrease
Post: #18
good idea Dingus but i see two problems first that will be disadventageus for no donators and that its give adventage to players who are already high level
2009.Jul.03, 03:57 PM
RE: Exp Decrease
Post: #19
I think it will actually help non-donators in the long run Raf. You guys that are at high level already have an advantage, so no ahange there. This will be a fix for future players. Its a bigger picture thing
2009.Jul.03, 04:26 PM
RE: Exp Decrease
Post: #20
not true for example when i train i get about 1/4 Dev Points compare to others top players but when i attack i get similar or even more exp that them so best way for non donator is to out level donators and get ltle more dev points from high level and more money from crime and for big donator best way is to invest in endurance and train.