AwakenedLands Forums
Exp Decrease - Printable Version

+- AwakenedLands Forums (http://forums.awakenedlands.com)
+-- Forum: Game & Forum Assistance (/forum-4.html)
+--- Forum: Game & Forum Suggestions (/forum-18.html)
+--- Thread: Exp Decrease (/thread-7710.html)

Pages: 1 2 3 4


Exp Decrease - Dingus - 2009.Jun.30 04:40 PM

Make it so players who are "leveling" get a dramatic decrease from hitting the same player over and over again for exp. Say after 5 attacks on the same player within 24 hours.

or


Make it so players over ten levels above an opponent gain 0 exp from attacking.


RE: Exp Decrease - TommiTheTaco - 2009.Jun.30 04:47 PM

The last one would suck ass for a lot of people..

The first one ain't bad, even if it would take them forever and a day to level up, then.


RE: Exp Decrease - Dingus - 2009.Jun.30 06:14 PM

Exactly. It would slow people down from racing to a level where they have no opponents. It would also spread out the higher levels amongst different gangs making the game less lopsided.


RE: Exp Decrease - zenith - 2009.Jun.30 11:17 PM

That's a pretty good idea Dingus. What would a dramatic decrease be though?


RE: Exp Decrease - Brugada - 2009.Jun.30 11:20 PM

(2009.Jun.30 11:17 PM)zenith Wrote:  That's a pretty good idea Dingus.

Dont make his ego any bigger. lol


RE: Exp Decrease - LikeWhoa - 2009.Jun.30 11:29 PM

can we do this sometime in august?


RE: Exp Decrease - pheonixfyre - 2009.Jul.01 01:28 AM

this is a great idea....it wouldn't really have to be a dramatic decrease tho...say something like 5% less xp per hit after 5 in the same 24 hr span...
or even the same 5% less xp for every level a player is above the person they are attacking...that would really make people look twice at who they are hitting, as well as how often...


RE: Exp Decrease - Dingus - 2009.Jul.01 05:23 AM

(2009.Jun.30 11:29 PM)LikeWhoa Wrote:  can we do this sometime in august?

What after you level...lol.

Z, I think a 50 percent decrease after 5 attacks would spread out the players targets. This not only would keep people from "milking" just a few players it would also stimulate the community by opening dialect between old players and new alike.


RE: Exp Decrease - Thor - 2009.Jul.01 10:19 AM

50% seems huge to me but 5-10% per hit starting at the 6th hit seems rational.

We're excluding NPC from this right?


RE: Exp Decrease - JakeBlues - 2009.Jul.01 10:41 AM

NPC and Inactives excluded, I agree.

And, could be base on your lvl in % / 2.

Lvl 22 (22% / 2 = 11%)

Lvl 50 (50% / 2 = 25%)

And so on.