Exp Decrease
2009.Jun.30, 04:40 PM
Exp Decrease
Post: #1
Make it so players who are "leveling" get a dramatic decrease from hitting the same player over and over again for exp. Say after 5 attacks on the same player within 24 hours.

or


Make it so players over ten levels above an opponent gain 0 exp from attacking.
2009.Jun.30, 04:47 PM
RE: Exp Decrease
Post: #2
The last one would suck ass for a lot of people..

The first one ain't bad, even if it would take them forever and a day to level up, then.
2009.Jun.30, 06:14 PM
RE: Exp Decrease
Post: #3
Exactly. It would slow people down from racing to a level where they have no opponents. It would also spread out the higher levels amongst different gangs making the game less lopsided.
2009.Jun.30, 11:17 PM
RE: Exp Decrease
Post: #4
That's a pretty good idea Dingus. What would a dramatic decrease be though?

Zenith [2]
Game Creator and Admin
2009.Jun.30, 11:20 PM
RE: Exp Decrease
Post: #5
(2009.Jun.30 11:17 PM)zenith Wrote:  That's a pretty good idea Dingus.

Dont make his ego any bigger. lol

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2009.Jun.30, 11:29 PM
RE: Exp Decrease
Post: #6
can we do this sometime in august?

kick the real world in the sac
2009.Jul.01, 01:28 AM
RE: Exp Decrease
Post: #7
this is a great idea....it wouldn't really have to be a dramatic decrease tho...say something like 5% less xp per hit after 5 in the same 24 hr span...
or even the same 5% less xp for every level a player is above the person they are attacking...that would really make people look twice at who they are hitting, as well as how often...
2009.Jul.01, 05:23 AM
RE: Exp Decrease
Post: #8
(2009.Jun.30 11:29 PM)LikeWhoa Wrote:  can we do this sometime in august?

What after you level...lol.

Z, I think a 50 percent decrease after 5 attacks would spread out the players targets. This not only would keep people from "milking" just a few players it would also stimulate the community by opening dialect between old players and new alike.
2009.Jul.01, 10:19 AM
RE: Exp Decrease
Post: #9
50% seems huge to me but 5-10% per hit starting at the 6th hit seems rational.

We're excluding NPC from this right?
2009.Jul.01, 10:41 AM
RE: Exp Decrease
Post: #10
NPC and Inactives excluded, I agree.

And, could be base on your lvl in % / 2.

Lvl 22 (22% / 2 = 11%)

Lvl 50 (50% / 2 = 25%)

And so on.