(2009.Apr.06 01:06 AM)zenith Wrote: Every time I've attempted a somewhat tier-like structure to PvP it hasn't been met with much acceptance. I always feel like all it does it take away from those who have earned their power.
I believe that power levels should be a decisive factor in judging hospital stays. Hosping someone way below you should a deal a way lower hospital stay then two equals going at it.
I've heard the arguments about DR (diminishing returns) on attacks and restrictions on who you could attack, f.ex. you can't attack people beneath 50%-70% of your power. Actions such as these promotes teamwork and counters one man armies.
People will bitch and whine against any form of change that doesn't involve giving away tons of free stuff to everyone, and then the argument will seize. The main point of argue I have heard so far is that people have worked to get where they are now, and donated etc, but should that work against those that have just started up? This is a game without restarts, meaning that every gets to keep their headstarts vs the people that are just joining up.
Would actually be nice to see attack restrictions based on power level, and it could actually help vs the lynch mobs people make out of boredom.