Marlo Wrote:A long term benefit should be the end outcome. Small dev point conversions, advanced career capabilities, maybe certain weapon handling techniques.
Realistically, there should be a constantly trainable, advanceable aspect of the game. Possibly utilize these sorts of parameters further individualize their character by creating niche abilities with certain career/level/stat/schooling req's.
I had been thinking about that last statement before. I like the idea of certain skill/career combos creating a bonus ability.
i.e. Pistol 4 and evasion 4 and you can go all 'Matrix-Bullet time' and automatically dodge the first x attacks of a combat.
or, longblade 4 and athletics 4 and you get an iajitsu(quick draw) ability and automatically hit the first attack due to surprise.
or, Military Assault 4 and axe 4 would give a 5% chance of 'hideout critical hit' for 2x damage.
Different topic almost, but something to consider.
On topic, I would be happy with a mechanism (class) that would give a CP and reputation payout. several months in a career(rank 7 or so) + grad school should provide some industry acknowledgement(reputation)