Massive Gang War
2008.Sep.23, 07:39 PM
 
Post: #11
Wally Word is in.
2008.Sep.23, 07:44 PM
 
Post: #12
Hell ya! Wally World Rules your face!
2008.Sep.23, 07:48 PM
 
Post: #13
I wouldn't mind taking a break from RAGE for a day for a war like this.

But their is one that they fear. In their tongue it is nova-king, DRAGONBORN!
2008.Sep.23, 07:54 PM
massive gang wars
Post: #14
sounds good, but the unlimited credits and stims... i personally think that as the teams are made up - there should be a certain percentage from different levels so there is a sort of balance - also, a specified amoubt on credits and stims and nimbus etc - so that all is balanced - then you stats and your strategy is what really makes it interesting
2008.Sep.23, 07:55 PM
Re: massive gang wars
Post: #15
Faceless Wrote:sounds good, but the unlimited credits and stims... i personally think that as the teams are made up - there should be a certain percentage from different levels so there is a sort of balance - also, a specified amoubt on credits and stims and nimbus etc - so that all is balanced - then you stats and your strategy is what really makes it interesting

How could you make sure everyone stayed within the limit?

Aww the twinks are all gathering together!
2008.Sep.23, 07:58 PM
 
Post: #16
sounds fun. i like the idea.

if the entry fee is $100k, instead of $500k, i'll commit.

Round 1
Conrad hits g2o2d4wp for 1338 damage.
Round 2
Conrad hits g2o2d4wp for 1373 damage.
Round 4
Conrad hits g2o2d4wp for 1151 damage. g2o2d4wp sulks.
2008.Sep.23, 08:02 PM
Re: massive gang wars
Post: #17
Faceless Wrote:sounds good, but the unlimited credits and stims... i personally think that as the teams are made up - there should be a certain percentage from different levels so there is a sort of balance - also, a specified amoubt on credits and stims and nimbus etc - so that all is balanced - then you stats and your strategy is what really makes it interesting

That is part of what makes wars with those gangs intense.
2008.Sep.23, 08:04 PM
 
Post: #18
who will determine who is on each team?
2008.Sep.23, 08:24 PM
 
Post: #19
shadowinc Wrote:who will determine who is on each team?

I believe it is supposed to be playground style:
Two team captains and they turns picking from those participating.
2008.Sep.23, 08:37 PM
 
Post: #20
Best idea I've read in a while.

Can't say for my gang mates, but I sure want in on that.

But why stop at 6?

I mean, all the gangs that want in could jump in too. They most likely would not last long, but hideout dmg is still hideout dmg,

AL world war I

8:50 pm BlackHand attacked you and lost.