Totally forgot the newspaper.
http://www.awakenedlands.com/forums/view...php?t=2509
07.July.9
* Fixed issue where a player was in both the hospital and jail at the same time due to an organized crime failure combined with a simultaneous attack.
* The bug fix also eliminates players "help" if they are in the hospital or jail when an organized crime's time is up.
* Added new gang combat code and eliminated old gang combat code.
* Added a non-war Hideout Repair link to the gang page.
* Added a (x) number by the "Your Gang" link in the main menu when you are at war. The x designates how many wars you are currently in.
* Fixed issue where gangs could not kick a player after they had finished a war.
* You can no longer "repair" a hideout in perfect condition. Doing so previously was just a waste of action points.
* Added gang hideout defense status bar on main "Your Gang" page.
* Added total apparent damage done to opponents in the gang attack drowdown list. Gangs listed will have a positive or negative number to inform attackers how much apparent damage has been caused to the opponent.
* Added opponent's hideout status on the gang-war page for current warring gangs to see.
* Added current gang points to gang summary page.
* Added "momentum" display to the public gang-wars list to signify the gang that has the upper hand in the war at that moment.