Marlo Wrote:While our current GCB leaves something to be desired, the cost for it is there and it is high.
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I want a real tangible, and everyday bonus for my work.
Nothing is free in this game. Why do you think you shouldnt have to pay serious points for tangible bonuses? GCB is right where it should be. If you don't have a major presence of online players, it won't be as effective, and it shouldn't be. If you have a ton of players online and active, GCB potential is insane.
My next housing upgrade will cost a drekload. Why should someone get the same training bonus just for running a couple wars, or just belonging to a gang?
Hideouts crumble in a matter of seconds/minutes. Endurance and housing takes months / millions to achieve. The bonuses from all this work are not realized until a player takes even more time and actually trains stats.
What makes you think that you should have easily attainable bonuses just for being part of a group?