saint Wrote:so the level 1s have the advantage of starting out with these skills and all the classes, but the veterans of the game get a late start to this and no new classes? their only advantage is they may have donated to up their int already (which a level 1 can still do anyways btw)
If you feel you are getting the short end of the stick for being a veteran I apologize.
If you already finish all your classes, you have a minimum of a 7 intelligence. I feel that's a pretty significant head start. You might have to start from the same point as everyone else with the new skills system, but it's not like you have to give up what you've earned from already finished classes.
w00k Wrote:Do you have to pick just one skill or can you train multiple skills?
Do you get more skill development points per skill train the higher your intel lvl is, like how endurance works for training stats?
You can focus on one skill or spread your daily study hours among the available skills. My guess is most people will focus on one at a time however, since you don't see any game benefits until you pass a test.
As for gaining more skill development points per train for a high intelligence, this is a very good idea. Currently you gain more points similar to how careers work; the higher your rank is the more career points you earn per hour worked. I think for the time being we will stick with the current setup and see how it goes.
Fallout Wrote:Will some weapon skills be harder to study for than others?. For example can one study for pistol a bit quicker than say a rifle?.
For simplicity we stuck with equal training speeds for all skills. One reason we had to rewrite things was because our first version of skills got overly complicated and probably would have needed a book to explain everything.