Duchbag69
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TheDevilsReject
Userid: 23757
Level: 51
Habitat
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They are both experience related.
First is a skill that helps limit the variability in experience earned during leave attacks... Could be percentage based or something i.e level 1 is 1% less variability level 2 is 3% less etc...... anybody who has levelled knows this is kind of annoying..
The second idea is a new item. Instead of wearing a belt that affects resistance, this new belt would increase the experience earned per attack by a certain percentage, lets say 25%(with some variability)... it would need to be charged just like the resistance belts... the belt could also increase hospitalization times or maybe a different belt entirely could do this.....
just a few small ideas, not a lott of thought in them...
edit: with the belt idea you could make a series of them like the other readily available belts. |
This post was last modified: 2012.Jul.21 10:48 PM by Duchbag69.
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Condom is the glass slipper of our generation. You slip one on when you meet a stranger. You dance all night... then you throw it away. The condom, I mean, not the stranger.
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