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Full Version: 2 new ideas
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They are both experience related.

First is a skill that helps limit the variability in experience earned during leave attacks... Could be percentage based or something i.e level 1 is 1% less variability level 2 is 3% less etc...... anybody who has levelled knows this is kind of annoying..

The second idea is a new item. Instead of wearing a belt that affects resistance, this new belt would increase the experience earned per attack by a certain percentage, lets say 25%(with some variability)... it would need to be charged just like the resistance belts... the belt could also increase hospitalization times or maybe a different belt entirely could do this.....


just a few small ideas, not a lott of thought in them...

edit: with the belt idea you could make a series of them like the other readily available belts.
Nice ideas and maybe a new career that could help you gain humanity faster like a guru or something
Can I please get a mod to clean up this thread. Thanks
(2012.Jul.23 05:13 PM)Duchbag69 Wrote: [ -> ]Can I please get a mod to clean up this thread. Thanks

Done.
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