(2011.Oct.08 01:46 PM)johnsonhalo76 Wrote: i missed the logic argument.
Well, then time to put the thread back on course!
(2011.Oct.08 12:52 PM)MrPapagiorgio Wrote: Multis would not be a problem for me if everyone were allowed to have them under the rules. But as it stands, I am less likely to help a n00b because I can't get over the idea that I'm helping some moron's newest multi rather than an actual new player. I would be significatly more likely to help n00bs if either the existing rule was enforced or if multis were allowed according to the rules (which is also what I prefer.) I brought up the multi issue as circumstantial evidence that no one is running the game.
I agree with much of what Cober wrote. But, I completely disagree with the last thing he wrote. It is exactly the point I am trying to make. He wrote "at the end of the day its up to you to make a difference." It is absolutely NOT up to me. It is up to the administrator.
When I go out to eat, it is not my responsibility to make sure I have a positive experience. It is the restauranteur's irresponsibility to make sure their customers are served properly, that the food is good, and that the environment is appropriate. If the restauranteur stops paying attention, it's not up to me to make sure the new customers enjoy themselves, no matter how much I like the place and would like to see it continue to operate successfully so that I can continue to enjoy my time there.
That's an interesting dilemma you pose (multi or noob), and that's part of the reason that I advocate more donator days - that's something that really made me a LOT more active and solidified my interest, and, at the same time, something that can't be passed from a mule to a main (at least, not in any way of which I am aware). Or, as Tealy has suggested, just talk to them! Make friends. Whenever a noob asks me questions, I provide a detailed response on the different possibilities, advice a particular course of action, and ask them to feel free to ask me questions. If they want a cheap weapon, I'll usually give it to them (like a 30k axe - what higher-level player will use that?), and that gets people to stick around.
And allowing multis just opens up a whole other can of worms - how many is too many. I could decide to just play 10+ accounts and run an entire gang of mes. I could ensure a high level of activity, could get all my accounts to level 30+ and ensure a very strong steady stream of income within a couple months. That, in my opinion, is an unfair advantage. This game is balanced, as many things, with opportunity costs. There are competing demands for AP and EP, and your choices determine your character; if you allow multis, you decrease the consequences of each decision, and therefore make the game less "fun" in my opinion.
As far as your statement about it being "up to Zen", I will both agree and disagree. On one hand, you are certainly right about her being in charge of the service. But, on the other hand, I can make whatever I want out of it! You said it's not your fault if the service of a restaurant is horribly, and it's not; however, that doesn't mean you can't enjoy it. If you go into it with the mindset that you'll enjoy whatever the game offers until you decide to leave, this is a wonderful game. It would be better with more active players against whom to compete, but there's plenty of inactive 'milestones' to hit that keep the game challenging and fun.