(2010.Nov.26 08:55 PM)Accipender Wrote: (2010.Nov.26 08:51 AM)InPaceRequiscat Wrote: Long bladed melee is best donator or not. Just train the drek out of str and dexterity. You can ignore resistance and accuracy.
Take a career in martial arts or construction.
Shotgun is better than any weapon at the top level after the damage adjustment. Other than that, I've heard that Blunt is the best, though it requires Int training.
I, personally, would go axe or lbm. Either are good, Axe just seems to be more consistent at the lower levels. He's right about ignoring acc and res.
Shotgun and Blunt do more damage, absolutely, but the amount of dev points that would make someone, be, say, 35 acc, 30 str, 30 dex (min to equip SB-1 + healthy dexterity) would translate into 35 str and 35 dex for LBM, and you would own anyone going the shotgun route, with the same amount of time and dev points invested in training, and lower endurance requirements, and the gap would only widen as you continue training.
Simply put, the person going to have two main battle stats as high as the shotgun user's accuracy, and the shotgun user would have to let their strength and dexterity suffer.
The other huge bonus would be that you would be extremely strong for your amount of stats, thus giving you much more exp than the shotgun user.... I don't know how the battle code factors in experience, but you know the shotgun user I used in my above example, who would lose 100/100 times to the melee user (provided same tier weapons were used) would give a lot of experience to the melee user, as the battle proficiency of the LBM user would be lower (less total stats) than the battle proficiency of the shotgun user.
This is why when you see people like onward, and kev, level so fast.... It's the battle code giving them 20-50% more exp for "tougher" targets, when in actuality they are weaker.
Unless, and I stress this, the battle proficiency and the modifers the code takes into consideration for experience are based off of total dev points a character has amassed, with resistance corrected for difficulty of training.