Zen has confirmed that adding endurance, even in small quantities, improves your trains.... you do not have to gain a full level of endurance to increase your gym trains.
So my question to everyone here, is at what point do you think better housing is no longer worth the cost vs putting it into credits, and then endurance.
The only thing, is if the bonus to your gym trains are multiplicative, or additive, it makes a huge difference...... example following
for the sake of even and simple numbers....
does a 50% boost from endurance, and a 50% from housing mean
housing________endurance_____gain
50%_____ + ____ 50% =____ 100%
if this is the case, then endurance at one point, will always be better.
or
housing____endurance_____gain
1.5 (50%) x 1.5(50%) = 125% (2.25)
Meaning that at a point you will have a higher net gain by increasing housing to the next level, and then continue to go with endurance?
To show, say you upped your endurance from the previous numbers by 15%
housing________endurance_____gain
1.5_____ x ____1.65___ = ___2.475 (147.5%)
now, if you were to up either stat again, you would actually have a higher net gain, albeit slightly, if you increased whichever one contributed less.
housing________endurance_____gain
1.65____ x___ 1.65 = ___2.7225 (172.25%)
versus
housing________endurance_____gain
1.5_____ x _____1.8 = _____2.7 (170%)
I know this is grossly simplified, but the commutative property will always make this work , as the variables, besides randomness automatically brought in by the code, to determine gains are always set: happiness, endurance, donator status, trainers, gym day, energy.
The end question I guess, is, are the modifiers that increase gym trains added together, or multiplied together...? |