new arnmour working?
2010.Jan.22, 07:50 AM
RE: new arnmour working?
Post: #51
(2010.Jan.12 08:40 AM)Conrad1103 Wrote:  
(2010.Jan.12 08:21 AM)Joshiwa Wrote:  The way I understood Zen answer was you character will only take the bonus for the highest stat imporvement item (if two items give the same battle stat boost).

Long and short of it...If you have the armour that give +6 dex, the +1 dex helm won't help ya, get the +1 res helm.

i've had to edit this reply a few times before sending it. i will try to be nice.

if that is the case.....

it was not clear in the description. can we get refunded? i did not see anything about that when it was purchased. that kind of thing should be in bold, highlighted in red, and stated in a fashion that even an idiot llike me could easliy undertand, imo.


thanks.

(2010.Jan.12 08:57 AM)Marlo Wrote:  Agreed.

False advertisement'd.

(2010.Jan.12 09:22 AM)snorkelbill Wrote:  Although I do agree that a caveat should be in the items descriptions for those users who either don't read the forums or have joined since that post was made.

(2010.Jan.12 02:26 PM)bebopcrew420 Wrote:  
Quote:The stacking probably needs a primer here.

If you have a +6 for a stat and add a +1, you only get the best bonus.
If you have a -4 for a stat and add a +1, it improves it to -3.


this should be explained on the item description. I hadn't read through the forum and had no clue when I bought mine. It didn't mess me up, but it could have.

Round 1
Conrad hits g2o2d4wp for 1338 damage.
Round 2
Conrad hits g2o2d4wp for 1373 damage.
Round 4
Conrad hits g2o2d4wp for 1151 damage. g2o2d4wp sulks.
2010.Jan.26, 09:06 AM
RE: new arnmour working?
Post: #52
(2010.Jan.22 07:50 AM)Conrad1103 Wrote:  
(2010.Jan.12 08:40 AM)Conrad1103 Wrote:  
(2010.Jan.12 08:21 AM)Joshiwa Wrote:  The way I understood Zen answer was you character will only take the bonus for the highest stat imporvement item (if two items give the same battle stat boost).

Long and short of it...If you have the armour that give +6 dex, the +1 dex helm won't help ya, get the +1 res helm.

i've had to edit this reply a few times before sending it. i will try to be nice.

if that is the case.....

it was not clear in the description. can we get refunded? i did not see anything about that when it was purchased. that kind of thing should be in bold, highlighted in red, and stated in a fashion that even an idiot llike me could easliy undertand, imo.


thanks.

(2010.Jan.12 08:57 AM)Marlo Wrote:  Agreed.

False advertisement'd.

(2010.Jan.12 09:22 AM)snorkelbill Wrote:  Although I do agree that a caveat should be in the items descriptions for those users who either don't read the forums or have joined since that post was made.

(2010.Jan.12 02:26 PM)bebopcrew420 Wrote:  
Quote:The stacking probably needs a primer here.

If you have a +6 for a stat and add a +1, you only get the best bonus.
If you have a -4 for a stat and add a +1, it improves it to -3.


this should be explained on the item description. I hadn't read through the forum and had no clue when I bought mine. It didn't mess me up, but it could have.

2M Assault Helmet - T3
Item Type Helmet
Legality Illegal

Availability Rating 30

Concealment Rating 0

Weight (kilograms) 6.2 kg

Standard Price $450,000

Trade-in Value $3,500

Made with Titanium Diboride bonded with aramid fibers, it is designed with a low center of gravity and has a configuration which extends protection to the neck and ears areas. It has a cradle type suspension system and is offset from the head to provide space for deformation caused by projectiles and to allow for increased ventilation. Very effective with most armors. Made specifically for the 2M Armors.


Skill Requirements
Armor Handling 2
Statistical Modifiers
Dexterity Modifier 1

Round 1
Conrad hits g2o2d4wp for 1338 damage.
Round 2
Conrad hits g2o2d4wp for 1373 damage.
Round 4
Conrad hits g2o2d4wp for 1151 damage. g2o2d4wp sulks.