Poll: Do you think when we go up a level we should get a free point to spend on either acc,str,dex or res ?
Yes
No
Something like that
[Show Results]
 
going up a level and a free point
2008.Jul.09, 06:57 PM
 
Post: #21
Mock8800 Wrote:higher success rate at crimes. After the temp decrease in success at crimes.

nooooo, that's the "randomness" and "luck"
2008.Jul.09, 07:00 PM
Re: going up a level and a free point
Post: #22
Mock8800 Wrote:Some kind of reward other then our hp and ap going up.

the reward is your humanity goes up .10, :roll:
2008.Jul.09, 07:15 PM
 
Post: #23
bigchaz Wrote:all you old guys got tons of bonuses with 25 credits refresh :cry: wish i was here for that

This got me thinking... who benefited the most from the 25-cred energy refresh.

Last time 25 credits per refresh was :
September 24th, 2006 at 11:44:38 pm

I did a quick search through the logs to see how many times it was used and I get 1,797 times. 90% of those uses are between Casanova, DarkTemplar, and Beelzebub. The only issue here is back then it wasn't used for stats. The tactic back then was leveling, so energy was used to attack. The players to use it most for stats was Beelzebub followed by LostAngel. Comparing them to today's players of similar level and I'd have to say the old-schoolers would be torn to shreds.

Some more tidbits from back then...
Gym days never existed.
Gym trainers never existed.
Trains were LESS than they are now on average by at least 10%.
The best full train back then ever was 54.6912 (64 energy).
The best stat in the game was 12,388 dev points (I believe stat ratings didn't come in until after).
Highest endurance was 1,661.7 dev points.
Highest level was 22 by 3 people (1 retired).
Only 5 players were level 20 or higher (2 retired).
Only 43 players were level 10 or higher.
Assault Rifles were just introduced and no one could use them yet.
Best armor in the game was the Secure-Coat Longcoat.
No one had better than the Ranch (Casanova retired and sold his house).
There were 19 gangs.
We had 136 players logging in each day.
We had 6 players who had donated more than $50.

Zenith [2]
Game Creator and Admin
2008.Jul.09, 07:20 PM
 
Post: #24
WTG Zen!
2008.Jul.09, 07:23 PM
 
Post: #25
sweet history lesson right there.

I like history.
2008.Jul.09, 07:26 PM
 
Post: #26
That is really cool. Good growth over 2 years, congrats!
2008.Jul.09, 07:34 PM
 
Post: #27
Back then the game database was 13 megabytes and compressed it was 2 megs. It was emailed to me each hour.

Now it's 1.9 gig compressed. Hence why we have the nightly maintenance time and why we are able to provide the log history of crimes and gym trains. I am actually in the process of trimming things down so I can provide more info while using less space. Smile

Zenith [2]
Game Creator and Admin
2008.Jul.09, 07:53 PM
 
Post: #28
hs i think i was in past life an accountant...i love seeing numbers

ty

doh
2008.Jul.09, 08:35 PM
 
Post: #29
maybe in two more years it'll be up to a trill "one can hope."

But their is one that they fear. In their tongue it is nova-king, DRAGONBORN!
2008.Jul.09, 09:13 PM
 
Post: #30
Mock8800 Wrote:O bad wording on my part I mean Say your acc is level 9 ok mine is 9 yours is alot higher. And I level I get a point to add to my acc taking it to 10 regardless. That way the higher levels can get their stats up easier.
Would be fun to see a guy lvl 45 with level 100 in ACC!!

But it just doesn't make sense. Gotta work to earn in here.