I wouldn't say put a cap on donations or ability to use credits, but I would suggest a couple of things:
1: Make endurance less effective. If someone has bought so much endurance that they can get a 3+:1 points to energy level, that's too much. Makes it so that they are untouchable, even if they completely stopped buying refreshes. This in my opinion creates the largest imbalance, if a user can make 10x as many stat gains than another using the same amount of energy.
2: Make the returns from credits donations diminishing. After a certain level, make returns per credit start to drop off in effectiveness, decreasing substantially as more are used in a certain amount of time. If after so many credits are used, a player can only get 0.01 endurance points per credit, this should certainly slow most down at least a bit.
I have to say though, I'm not too worried overall. We have seen this situation time and time again in this game, so far with pretty similar results. First, we had CASANOVA. He came, donated a ton, and got to the top of the hill. Guess what he found when he got there? Not much. If you spend so much money that you are miles ahead of the next strongest player in the whole game, where's the fun in that? Knowing that you can destroy anybody without any effort, and that no one can catch you gets rather boring I would think. Same thing happened with fading3. She quit as well not too soon after she rose up through the ranks. The thing that keeps this game interesting, that keeps guys like Chris, Sarge, and Matt so dedicated, is that there's a challenge. Chris knows he has to stay dedicated to remain on top, as Matt is getting close to be able to bite him in the ass. Me? I know that taking a week off from the game (which I have to do once and a while) can really impact your standings. When I went on holiday I went from about 13th overall to now about 22nd. It's this challenge that keeps the longterm players in the game, and without that, this game would be pretty dry I think.
Wow, long freaking post. |