(2010.Mar.06 10:55 PM)Fallout Wrote: Zerk/mug would pointless unless you were certain the player had a boatload of cash on them before you did it. Might be useful if it was introduced as an option to mug more cash from an established target as an improvement over the standard mug.
+1
If you had already mugged someone and established they had cash on them it would be great to be able to mug them for a larger portion of the cash by using all your energy at once. It would suck for the guy getting mugged though. As it stands now it still takes sometime to wait for the victim to recover to be able to mug again.
I would like to see a war plunder system, where at the end of a war, a event awards you bonuses based on your attacks. These could include cash and maybe even work stat gains, and would not directly affect the losing gang. I would be nice to see more player benefits for wars and maybe even a few negative affects for losses.