(2010.Jan.14 10:19 PM)cheetah Wrote: zenith Wrote: The idea of multiple members joining in on a gang hit was for the primary attacker to pick who they joined up with.
I like the original attacker being able to pick who fights with them!
Do the people they choose have an option in this--whether to say no, or to eat a nimbus if they are just in good first, or if you're chosen it automatically happens?
AND STILL wondering....
lol
The idea was to let the attacker have a "who shall join" list to check. Only those available to you at the time would be listed. If they had the appropriate energy, hp, etc, they would appear in the list. If they were not online, or in a different location, they would not appear.
We plan to roll it out in steps. First step is to get all the issues everyone has posted here and emailed me resolved. Then we'll work on the bodyguard situation as well as new crimes that involve combat. I'm pretty excited to code this portion. Will be neat to have a daily/weekly list of available "mercs" for hire that you can build up to help you out sort of like a sub-player. I doubt those in the upper levels will really see the need for this early on, but helping a merc train and grow hopefully has some appeal. Eventually they will have their own personalities and may even refuse to do something if treated poorly.
Having multiple players attacking others players and vice versa will need to be balanced, and it's going to need to be a trial and error thing. Making it have some sort of cost so it's not the only attack people perform is most likely a requirement. I doubt I will get it perfect on the first try, but eventually we'll get it to be fun and balanced.