Hit more often and hit hard. Definitely has been sound strategy and is the one I have been relying on as well.
My only argument is that if you are going to choose defense, pick one technique and complement it with other choices to make it more effective. Evasion, heavy armor(encumbrance) and resistance just don't work together, for example. If your are going to dodge, dex up and lighten the load. If you are going to be a tank, get handling and tank it up.
If you try to do everything at once, it isn't going to work unless you can get high enough in every category that it doesn't make a difference anyway.
(2010.Jan.01 02:50 AM)TommiTheTaco Wrote: I always found it kind of odd that resistance, though defensive, gave a slight boost to all of your other battle stats. Wish resistance was worth more towards defense, honestly. The only point to resistance is to get the newest armor...
Tell that to anyone with less than 45 or so in their main battle stat who takes on bangnapi.
The problem with resistance is that it is slower to work and there isn't a resistance based weapon. You have to work a different stat to get offensive abilities, and grind away with a 30% penalty on res to get the defense. I think this one of the reasons so few try it. You become stalemate bait, because your offense can't keep up if you are going to dedicate yourself to the tank route. The work to create a 100+ res character to compare against the 100+accy would be insane.
Dex is a whole different story. I have learned a lot of respect for Dex builds with low enc and dex based weapons. Slippery bastards are hard to hit and they hit back a lot.