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(2012.Jan.09 04:40 PM)spacebird Wrote: [ -> ]while i like the turret idea, i think other additions to use gps with would be more fun and add more to the game/ganglife. would give gang members more of a reason to stick with a gang as well as contribute to warring.

off the top of my head....

gang gyms=each increase adds 1% to every person in the gangs gym gains
gang travel agent=each increase decreases travel cost by 5%
gang medic=each increase decreases time by hospitalization by 1%
gang weapons specialist=increases critical hit rate or increases hosp time

I like it. Heck it would make gangs seek the highly active players though, the ones that could contribute more to the wars. The active player benefits from this but the player that puts in an average amount of time may get kicked for a younger more active player.

We may end up with 2-3 HIGHLY active gangs in all AL and the rest just average time commitment gangs or diminishing gangs.

They would be cool, but like most additions, they would help some more than others.
(2012.Jan.09 04:51 PM)Dreadwind Wrote: [ -> ]
(2012.Jan.09 04:40 PM)spacebird Wrote: [ -> ]while i like the turret idea, i think other additions to use gps with would be more fun and add more to the game/ganglife. would give gang members more of a reason to stick with a gang as well as contribute to warring.

off the top of my head....

gang gyms=each increase adds 1% to every person in the gangs gym gains
gang travel agent=each increase decreases travel cost by 5%
gang medic=each increase decreases time by hospitalization by 1%
gang weapons specialist=increases critical hit rate or increases hosp time

nice but they would have to cost heaps as if they were cheap u cud buy the travel one and get like 100 percent off.

it wouldn't have to be prohibatively expensive, there could always be negative effects to each of these...
like the travel discount could hav a slight chance of Border Patrol picking you up or a hefty jail time...
or the medic could foul up, and you might get even MORE time in hosp...
just a little randomness could spice it up even more
(2012.Jan.09 05:09 PM)Joshiwa Wrote: [ -> ]
(2012.Jan.09 04:40 PM)spacebird Wrote: [ -> ]while i like the turret idea, i think other additions to use gps with would be more fun and add more to the game/ganglife. would give gang members more of a reason to stick with a gang as well as contribute to warring.

off the top of my head....

gang gyms=each increase adds 1% to every person in the gangs gym gains
gang travel agent=each increase decreases travel cost by 5%
gang medic=each increase decreases time by hospitalization by 1%
gang weapons specialist=increases critical hit rate or increases hosp time

I like it. Heck it would make gangs seek the highly active players though, the ones that could contribute more to the wars. The active player benefits from this but the player that puts in an average amount of time may get kicked for a younger more active player.

We may end up with 2-3 HIGHLY active gangs in all AL and the rest just average time commitment gangs or diminishing gangs.

They would be cool, but like most additions, they would help some more than others.

well certainly. unfortunately, the larger the player base, the better any of these would work. though i guess it might give others a reason to stick around and try to build their own, although the game would most definitely need npc gangs or something similar, as it would create more of a gap between gangs just because of the fact that no even remotely small gang will ever even be able to have a chance to war. though i guess really any kind of gp spending addition is going to cause this to be worse than what it is already.

probably should either add npc gangs for all levels of gangs to milk some, or separate gangs into two different tiers. tier a can't attack tier b. though not too sure how much i like either of those ideas, really.
The tier A/B idea might cause some of the bigger gangs to "adopt" or create "training" gangs as the use to be called...

That type of idea would have been better suited years ago when many of those types of gangs existed.. I dunno though....

I feel like something needs to change with warring/gangs, there needs to be more incentive to war for younger/smaller gangs, even the bigger gangs too i guess could create some form of rivalry again....


I don't like to say reset, as it may be a poor choice in words, but now seeing how the game has/is turning it, gangs shoulda been capped to 15-20 slots... Atleast there might be more gangs and maybe more competitiveness out there...to win a gang war you dont need the strongest players in the game, just the right active players..
A 50 doller donation woul be very good to more players would do the 50 more then 100
The 100$ donation button is JUST five 20$ donations. Same amount of bonus credits.
so two twenties and a ten?
I was thinking

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something that probably isnt so hard to do... a few more options with the gang tag?
(2012.Jan.12 05:13 PM)ColdBlood Wrote: [ -> ]something that probably isnt so hard to do... a few more options with the gang tag?

good call on that
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