Inactives idea
2009.Aug.09, 06:24 PM
RE: Inactives idea
Post: #11
There are already more than enough targets in DD already I don't see the need to add more.

Nearly all the districts besides DD are underused already why discourage their use further by moving all inactives to DD?.
2009.Aug.09, 07:03 PM
RE: Inactives idea
Post: #12
And don't forget the community outcry at 'messing with characters' when w00k was armed. I think the General community consensus is to leave characters alone when they are abandoned/fed'd/retired/etc.
I would love to be able to take shots at an armed w00k/Pullo/etc at low levels so that I can say 'I did it at level x', but after the problems caused by the 'arm the inactive players' idea, I really don't see any idea that involves admins performing any action on players gaining traction.
2009.Aug.09, 07:14 PM
RE: Inactives idea
Post: #13
(2009.Aug.09 06:17 PM)TommiTheTaco Wrote:  
(2009.Aug.09 05:29 PM)BlackHand Wrote:  
(2009.Aug.09 05:22 PM)Bloodlust Wrote:  True, but they are having to pay to return to where they were when they left.

I like the idea and this is a weak argument.

Not really. w00k logged on to unequip his weapons. I think he'd want to stay where he's at, no matter what the deal..

However, a thought to this idea; Move them to DD as a temp for their inactivity, and, as soon as they come back, the temp move is reverted back into its original position.
I asked him to move there because of the lack of targets there. I think they should stay and not be moved.

I'll make you a star in the back seat of my car.
2009.Aug.09, 07:47 PM
RE: Inactives idea
Post: #14
I wouldn't want people moved around, either..They went there for a reason, but that's a suggestion. Nothing more.
2009.Aug.09, 09:05 PM
RE: Inactives idea
Post: #15
Pullo is armed in case anyone hadnt noticed.
2009.Aug.09, 09:21 PM
RE: Inactives idea
Post: #16
(2009.Aug.09 09:05 PM)thatthingufear Wrote:  Pullo is armed in case anyone hadnt noticed.

Really? kool



I think that since Retirement District is gone would be nice if the ppl in there started popping up.
Its gone and they're gone... it shouldnt make a hoot in hell where tf they end up... maybe put em in top district they could be.
This post was last modified: 2009.Aug.09 09:22 PM by Howl.

Using your Riot Axe you hit for 4724 points of damage. XXX resists 102 for a total of 4622 damage.


steve says
chesticles?
steve says
you sure got some big chesticles, howl
2009.Aug.09, 11:32 PM
RE: Inactives idea
Post: #17
Don't move them...........

Obama's balls, your chin...............Suckers..........Duped again.
Benders face, my ass....................Sucker Dupe
2009.Aug.10, 07:31 AM
RE: Inactives idea
Post: #18
if anything, they should be moved to the highest district their level would let them!! Why move a level 40 in DD, he belongs at the beach!

p.s. While we're on the sunject, I demand a correction in NPC locations. Remove that lvl 43 npc from arcology and put in a real lvl 50!
2009.Aug.10, 07:36 AM
RE: Inactives idea
Post: #19
I like the idea of making them available in all districts all the time...

Just sayin......
2009.Aug.10, 10:07 AM
RE: Inactives idea
Post: #20
i agree with post 11 and 18. whats next? having someone click the mouse for you? laziness.

Round 1
Conrad hits g2o2d4wp for 1338 damage.
Round 2
Conrad hits g2o2d4wp for 1373 damage.
Round 4
Conrad hits g2o2d4wp for 1151 damage. g2o2d4wp sulks.