ok geek, based on your second explanation, I still have issues with this idea that are not based on personal preference.
1) what happens in gang wars, if a gang that can't access downtown attacks a gang where half the gang can acess downtown, then it totally changes everything. for example gang A) 22,22,23,25,26 vs gang B) 17,20,21,25,27. now, depending on stats gang A has a decent shot against gang B but if your idea is implemented than gang B can effectively be a lvl 25 and a lvl 27, which is below the 3 person min for a war in the first place.
2) travel is one of the main money sinks built into the game, this would drastically reduce the efficiency of travel as a money sink.
3) personally I don't think that this would reduce the number of attack enough to eliminate the problem you foresee with people getting discouraged when logging on to find themselves in the hospital all the time.
on a different note geek, if you are logging in every 30 minutes for hours on end and appear in the hospital every time, you should notice a pattern and change your playing style. log on every 10-15 minutes instead. also, even with 15 instances of being in the hospital per day, thats only 22.5k in stim's (assuming 3 per hospital trip avg), you could donate less than $10 a week, sell the credits direct at 200 and have plenty for stims if you don't feel like changing the way you play. |