TheGeek
2007.Feb.05, 12:54 PM
I was thinking the other day about how tight the pickings are getting for anyone in the upper teens through 30s to find targets to hit, I know i have people upwards of 10 levels ahead of me having to settle for hits on me because the rest are in the hospital. I think the game is going to start suffering after a while due to this when tonls of people have to wait a half hour everytime they log in to do anything because they are always in the hospital, I mean part of the appeal of this game is you can just pick it up or 10 minutes here and there then leave it until a full refresh. Until recently i've managed to keep a very low profile, but now, there are 10-20 events a day of me being beaten up. I think the higher levels should have it rougher than the rest of us as far as attacking for exp and this is my solution to keep people from quitting because they can never get anything done.
Instead of just having minimum levels for certain zones, that the higher levels can hide out in, there should be a cap on how high you can be to go there as well. I know everyones first thought is 'how will I buy X item?' well, just start offering everything from lower range zones in the higher ones. easy right? As far as plot and this 'making sense' for the game goes, I think of it like this, after being in a zone for so long, your "wanted level" would get so high from commiting crimes there that the cops would just instantly arrest you or cut you down on sight. I mean, I personally focus more on having very solid stats as opposed to falling into this 'leveling race' that's going on right now, and as a result, I can take out some people 2-3 levels higher than I am. But when they can run and hide in a zone that I'm not capable of reaching, it doesnt do me any good. I think this is fair to the lower levels and offering more of a challenge to the higher levels (as they should have) It also opens up new opportunities or newer players to get a little taste of that dominance factor knowing they are the biggest fish in the smaller ponds and give them some sense of accomplishment, and also allowing people other than the 25-30s to make money from hits.
I know the higher levels are going to have a problem with this suggestion but if you think about it unbiasedly I think you'll see that it makes total sense. If somethings not done to allow the higher up to continue their race without hindering the rest of us, population will start to fall just excacerbating the problem.
Instead of just having minimum levels for certain zones, that the higher levels can hide out in, there should be a cap on how high you can be to go there as well. I know everyones first thought is 'how will I buy X item?' well, just start offering everything from lower range zones in the higher ones. easy right? As far as plot and this 'making sense' for the game goes, I think of it like this, after being in a zone for so long, your "wanted level" would get so high from commiting crimes there that the cops would just instantly arrest you or cut you down on sight. I mean, I personally focus more on having very solid stats as opposed to falling into this 'leveling race' that's going on right now, and as a result, I can take out some people 2-3 levels higher than I am. But when they can run and hide in a zone that I'm not capable of reaching, it doesnt do me any good. I think this is fair to the lower levels and offering more of a challenge to the higher levels (as they should have) It also opens up new opportunities or newer players to get a little taste of that dominance factor knowing they are the biggest fish in the smaller ponds and give them some sense of accomplishment, and also allowing people other than the 25-30s to make money from hits.
I know the higher levels are going to have a problem with this suggestion but if you think about it unbiasedly I think you'll see that it makes total sense. If somethings not done to allow the higher up to continue their race without hindering the rest of us, population will start to fall just excacerbating the problem.