It seems to me that more and more of my referrals are logging in once and never playing again. It strikes me as we introduce more and more elements to the game that on first impression it can seem either too slow or too complicated. Seems to me the more we can ease players into the game the more likely they are to stick around. I recently started another online RPG, (a bit of a TW clone) and that had a very clear and straightforward tutorial broken into parts with rewards for completing each part. Is this something we think could be implemented here? would it help retain referrals?
For example.
Welcome to AL etc.
Explanation of energy.
Go to the gym, train. Congrats you earn 10 dev points as a reward
Attack someone and win. Congrats you earn 10 exp as a reward
Explanation of action points.
Commit a crime. Congrats you earn $?? as a reward
Bust someone out of Jail. Congrats you earn 10 exp as a reward
Explanation of careers.
Get a career. Congrats you earn ?? CPS as a reward
Explanation of skills.
Start a skill. Congrats you earn ??% as a reward
Explanation of school
Start a class. Make PE40 free.
+ others, once all complete reward them with some donator time.
I know this would require coding in but I think it would help retention of new people and at least keep them on long enough to give us chance to mail them. If we miss our referral signing in once and not coming back then we miss our chance to talk to them and help them.
Alternatively make it so that the first page they see is popt's tutorial.
One other idea would be to speed up the time for refreshes for new people so over the first 5 levels it slightly decrease until normal. That way a new person wont log in. spend all their energy and APs, get bored, not wait 30 mins for a refresh and never come back. |