lawson Wrote:I like the idea of a fight being close or ranged, but I think it should be an option that all players can set. i.e. The defender and attacker would each have a ste of tactics they use.
I also think that choosing (for example) ranged should make your ranged attacks stronger, but make you more vulnerable to a melee attack that may sneak through.
It would make for more entertaining combat reports too if we could 'see' the players move close and further away from eachother.
I agree with that, here was my reasoning. There is currently no way for a defender to choose any sort of option.... not even which equipped weapon to use, so implementing a defender option would be much tougher.
Plus if you do this, there becomes no point in either side selecting an option. Different options would cancel out. the same options picked by both sides would likewise give no advantage, and cancel out.
Furthermore, defenders in gangs already get defense bonuses.
The defender is just walking down the street, minding his own business... when, BAM.... they get jumped by the attacker, who has been planning this attack... so to me it makes sense that the attacker would have a bigger influence on dictating the flow of action??
I completely agree the combats reports would be more entertaining.