A change to wars that would be friggin SWEET!
2009.Apr.11, 03:56 PM
RE: A change to wars that would be friggin SWEET!
Post: #11
(2009.Apr.11 03:41 PM)Lucky666 Wrote:  
(2009.Apr.11 03:28 PM)McCule Wrote:  The minimum dmg your able to do to a fort during a war should be what level skill you have in your axe plus what level of military assault skill you are.

i agree... (no more 1digit hits for me than Twisted)

hey, what's with the fluffy name?
2009.Apr.12, 04:17 AM
RE: A change to wars that would be friggin SWEET!
Post: #12
(2009.Apr.11 07:48 AM)shadowrain Wrote:  If ap cost per hit would be the min damage u can do per hit! nothing like spending 6 ap for 1 damage! ALWAYS AWESOME! can only imagine what the higher ups spend for 1 damage........

Dont feel bad dude I still get 1's.... or the other day i got 67, 66, 7... Sad makes u wonder some

Using your Riot Axe you hit for 4724 points of damage. XXX resists 102 for a total of 4622 damage.


steve says
chesticles?
steve says
you sure got some big chesticles, howl
2009.Apr.12, 06:42 AM
RE: A change to wars that would be friggin SWEET!
Post: #13
dont forget...low hits can also be attributed to hideout hardening, peacetime hardening, ap defending, and wartime hardening....plus randomness

doh
2009.Apr.12, 07:05 AM
RE: A change to wars that would be friggin SWEET!
Post: #14
Shouldn't randomness be the first on the list?
2009.Apr.12, 09:41 AM
RE: A change to wars that would be friggin SWEET!
Post: #15
(2009.Apr.12 07:05 AM)ZhuSeth Wrote:  Shouldn't randomness be the first on the list?

(2009.Apr.12 06:42 AM)Punisher Wrote:  dont forget...low hits can also be attributed to RANDOMNESS, hideout hardening, peacetime hardening, randomness, ap defending, and wartime hardening....plus randomness

This work for you Zhuy?

Whatever leniency I extended to you and your comrades before, may have been in error. If you persist in halting our course, we will burn your pathetic fleet down to the last man.
2009.Apr.12, 01:14 PM
RE: A change to wars that would be friggin SWEET!
Post: #16
(2009.Apr.12 04:17 AM)Howlsong Wrote:  
(2009.Apr.11 07:48 AM)shadowrain Wrote:  If ap cost per hit would be the min damage u can do per hit! nothing like spending 6 ap for 1 damage! ALWAYS AWESOME! can only imagine what the higher ups spend for 1 damage........

Dont feel bad dude I still get 1's.... or the other day i got 67, 66, 7... Sad makes u wonder some

lol yeah i think my dude must drink during wars lol do 54 61 38 60 54 1 8 54 lol i think he just loses focus or hits himself with the axe goes silly for a few min and makes a comeback lol and my point all and all was to not complain i was just saying it would be a nice touch if your ap spent per hit would become the min damage.... i would spend less time cussing at my labtop if this were true lol!
2009.Apr.12, 01:20 PM
RE: A change to wars that would be friggin SWEET!
Post: #17
its like when ur in a fight, you know you hit hard but you wont always be hitting him hard continuously, some weak hits go in as well ya know

True knowledge exists in knowing that you know nothing.