career abilities
2009.Jan.25, 03:41 PM
 
Post: #31
i dont like the borging ideas, as i have no intent of losing my humanity any time soon Biggrin and, they are otherwise decent ideas, but as i said before, if you pitched that idea to zenith, she'd prly tell u that it was too many passive abilities when she doesnt (at this point) want any at all, which is why mine were longer term bonuses (that added % to your abilities).

that way, the % bonuses (i.e. +5% ranged damage, +2.25% chance to critical w/ a ranged weapon, +5% dmg resistance, etc) are small bonuses, but in the long run are good Biggrin
2009.Jan.25, 03:43 PM
 
Post: #32
abysmalpoptart Wrote:i dont like the borging ideas, as i have no intent of losing my humanity any time soon Biggrin and, they are otherwise decent ideas, but as i said before, if you pitched that idea to zenith, she'd prly tell u that it was too many passive abilities when she doesnt (at this point) want any at all, which is why mine were longer term bonuses (that added % to your abilities).

that way, the % bonuses (i.e. +5% ranged damage, +2.25% chance to critical w/ a ranged weapon, +5% dmg resistance, etc) are small bonuses, but in the long run are good Biggrin
If she doesn't like the borg idea the alternative could be, +5% to range damage, +5% resitance, +5% combat evasion, +5% melae damage.
2009.Jan.25, 03:48 PM
 
Post: #33
I like the idea of the +1 stat part but the borg not so much.
But a passive ability would make sense even if Zen doesn't like it. If you work a career for years on end your going to pick up on things that you'll use even when your not working, i.e. passive ability.

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