Poll: Idea?
Great idea.
Decent idea.
Bad idea.
[Show Results]
 
Fist Fighting Ideas.
2008.Nov.13, 04:26 AM
 
Post: #21
andyscho Wrote:Could the fights take place out the back of a travelling circus.

To be sure dows pikeys love a rumble so it is.

lol

1.) You hit for 1445 points of damage. XXXXX resists 29 for a total of 1416 damage.

2008.Nov.13, 07:35 AM
 
Post: #22
<<We could call it Fight Club lol
2008.Nov.13, 11:48 AM
 
Post: #23
Arena to gamble on winners with spectators is a GREAT idea, maybe have two sections so you can also do regular fights on it ? Would like to see both ways Smile

Would also like to see a like leaderboard of who has won the most money / most fights etc and label them as "Gladiator" Etc
2008.Nov.13, 01:34 PM
 
Post: #24
Wouldn't it be better to open a boxing center, and we could hire boxers from there?

The better the boxer is, the more expensive he is to hire.

And we could use cash/credits or EP/AP to increase his skill, and to learn him certain techniques, finishing moves.

That way we could eliminate the unfairness of using our own characters, and everyone could participate on an even playing field.

If you don't have enough in your bank to pay him his weekly salary he leaves and the work put into him evaporates.

And people could bet on who wins on the fights.

Key to success: "Dress everyday like you're gonna get murdered in those clothes.
2008.Nov.13, 01:41 PM
 
Post: #25
Druchii Wrote:Wouldn't it be better to open a boxing center, and we could hire boxers from there?

The better the boxer is, the more expensive he is to hire.

And we could use cash/credits or EP/AP to increase his skill, and to learn him certain techniques, finishing moves.

That way we could eliminate the unfairness of using our own characters, and everyone could participate on an even playing field.

If you don't have enough in your bank to pay him his weekly salary he leaves and the work put into him evaporates.

And people could bet on who wins on the fights.

Love the idea.

Maybe not just a boxer though, lots of different character classes that start out with different skills/stats.

And if you do not train him regularly then his stats/skills degrade, rather than he just leaves.

Cost a little level based ap to train different aspects?
2008.Nov.13, 01:57 PM
 
Post: #26
This would be awesome for players aging and tiring of their own characters slow development.

-EDIT-

Meaning the "boxer" or "fighter-class" player idea.
2008.Nov.13, 02:15 PM
 
Post: #27
Marlo Wrote:This would be awesome for players aging and tiring of their own characters slow development.

-EDIT-

Meaning the "boxer" or "fighter-class" player idea.

Agreed, and shares similarities to Zen's original underground fighters idea.
2008.Nov.13, 02:24 PM
 
Post: #28
Awesome ideas. But this is a clear example of my dilemma. Ideas evolve from quite simple to complex to confusing. Smile

I really think training a boxer would go over well. But I think there are those who wouldn't mind just duking it out with fists and not have to worry about the cops too.

Zenith [2]
Game Creator and Admin
2008.Nov.13, 03:02 PM
 
Post: #29
Why not have it so you can develop your character 2 ways. As we have for "street battles" gang fights and with weapons and a secondry part that you train for hand to hand combat. Any monkey can fire a gun but can you put together a good 1 2 combination.

EDIT. Another idea. In the past we discussed a "clone" when you reached a certain level. Why not do that now so that your "clone" would be your boxer. Dont know what lvl youd trigger it at. 40 seems too high, perhaps 30-35. Give players something to aspire too and the higher players an new impetous

Conrad attacked the Wranglers and Lost.

Fighting Phish since 2007
2008.Nov.13, 07:22 PM
 
Post: #30
-Still likes his idea and Zenith's..-