zenith Wrote:Been working on the new career abilities and a new crime system, but it's starting to get overly-complicated. While I want to incorporate many aspects of the game in these new systems, I don't want to make things confusing.
One thing I like about what we have now is it ends up being pretty simple to jump in and play.
Do we want just more crimes that give cash or crimes that let you find item "components" where you have to craft into usable things? Do you want to lug around 20 kg of useless items only to have a chance to make a usable item (for example explosive components crafted into an explosive device used for hideouts). Or do you want to just ignore all that tedium and just worry about cash and what is available in stores?
More crimes with diff payouts. In the 7-12 points range would be great.