Armors
2008.Oct.16, 08:59 PM
Armors
Post: #1
i dont know about the rest of you, but i'm a little frustrated with having one end-all solution to armor. you either have the best armor or you dont. There is 0 customization, it's really that simple! so i have a potential solution to that, obviously if it isnt too difficult for zen and err to implement, and if they agree, too!!

the numbers are just examples, it really isnt up to me, its up to the admins



armor 1: Damage soaking armor that is heavy but can take hits like no other.

requires: 40 resistance, 25 strength, 17 endurance, level 3 armor handling


armor 2: Light and durable, able to take hits better than most armors, although much more suitable for evading attacks. the best way to avoid damage is to not get hit at all! In order to compensate for some of the armor's lack of defense, a higher endurance is required.

requires: 35 resistance, 35 dexterity, 15 strength, 18 endurance, level 3 combat evasion



armor 3: While this armor is too heavy to provide ample support for direct damage, it does provide better coverage to vital areas that prevents the opponent from achieving a critical strike.

requires: 38 resistance, 30 strength, 16 endurance, level 3 critical resistance




then we would be able to choose our armor based on what skills we have, rather than simply buying the best armor and thats it.


thoughts?


edit: adjusted numbers a little bit by suggestion
2008.Oct.16, 09:34 PM
 
Post: #2
Cool idea! Perhaps less end because of the need for the extra stat? Would be more realistic to ppl who cant afford the end.

Using your Riot Axe you hit for 4724 points of damage. XXX resists 102 for a total of 4622 damage.


steve says
chesticles?
steve says
you sure got some big chesticles, howl
2008.Oct.17, 09:57 AM
 
Post: #3
http://www.awakenedlands.com/forums/view...php?t=7370

Member of Comunità di Sant'Egidio
2008.Oct.17, 09:59 AM
 
Post: #4
Poptart you come up with some fab ideas man.
2008.Oct.17, 10:28 AM
 
Post: #5
i like this idea, i focus on dex and str and like the idea of lighter armours that increase mobility and decrease your chance of being hit. it would give a reason to study the armour skills.

1.) You hit for 1407 points of damage. xxxxxxx resists 16 for a total of 1391 damage.
2008.Oct.17, 10:44 AM
 
Post: #6
alinutza Wrote:http://www.awakenedlands.com/forums/view...php?t=7370


yes, but i'm not just whining about the armor, i'm giving a new suggestion, which is why my post is different, thanks
2008.Oct.17, 10:45 AM
 
Post: #7
abysmalpoptart Wrote:
alinutza Wrote:http://www.awakenedlands.com/forums/view...php?t=7370


yes, but i'm not just whining about the armor, i'm giving a new suggestion, which is why my post is different, thanks

maybe we could get new ideas from my post and from you post, but since you are so against it... Sad

Member of Comunità di Sant'Egidio
2008.Oct.17, 10:47 AM
 
Post: #8
thought you were trying to do the ol' fashioned USE THE SEARCH FUNCTION! kind of statement, but if you were just trying to bring yours up too, thats cool with me Biggrin i'm not a poser Razz
2008.Oct.17, 10:48 AM
 
Post: #9
abysmalpoptart Wrote:USE THE SEARCH FUNCTION! kind of statement,


i will do that in the thread about downgrading your house without losing the happiness Razz

jk

Member of Comunità di Sant'Egidio
2008.Oct.17, 10:49 AM
 
Post: #10
abysmalpoptart Wrote:thought you were trying to do the ol' fashioned USE THE SEARCH FUNCTION! kind of statement, but if you were just trying to bring yours up too, thats cool with me Biggrin i'm not a poser Razz

dont judge me if you dont know me Smile

Member of Comunità di Sant'Egidio