Marlo Wrote:My only issue with a set exp. rate per target based on power level is that it will mark certain players as targets. The variance's shown now does not make anyone a "perfect Experience" target for another player, therefore making it more enticing to go after a number of players as opposed to just one monster exp cow.
All depends on what calculates the XP.
If it is stats, damage ability (weapon,armor), damage/resistance increasing buffs, passive damage increasing skills (weapon skills), and so on the whole milky way.
If skills within a weapon type doesn't count towards the power level if you have another type of weapon equipped, then you could decrease your power level to fight and get better XP from lower powered people. You could unequip armor and belt to get better xp from those that you don't really stand a chance to lose against.
And there is a lot of various ways to increase/decrease XP.
But I wonder if non-combat stats is taken into the power level.