level 60 weapons
2008.Oct.07, 10:09 PM
 
Post: #61
975k here as my best month.

Key to success: "Dress everyday like you're gonna get murdered in those clothes.
2008.Oct.07, 10:14 PM
 
Post: #62
Thor Wrote:September 2008 1,266 15 1,484 85.3 % $1,494,405 $1,007.01 11,766 4,134

Yup, of course I didn't war much last month but even when in a warring gang, I can still manage 1 million plus.

damn!
2008.Oct.07, 10:19 PM
 
Post: #63
September 2008 1,291 73 1,604 80.5 % $1,059,789 $660.72 10,374 18,288

At this rate, I think I would make 1.2 this month.. and 1.4 next month..

but, half of the cash goes to trainer.


It's time for some lay-off.

Amend
2008.Oct.07, 10:26 PM
 
Post: #64
Wook made 2 mils once but the screenshot no longer exists
2008.Oct.07, 10:47 PM
 
Post: #65
zenith Wrote:What do you feel is a fair req for the new stuff?

I guess my suggestion for having skills for an item requirement was not a good one?. Would a skill of say 4 (5 too high maybe?) in the particular weapon type plus a reduction in endurance to around the 20 mark, with the other stat requirements staying the same be fair?.

I don't think raising the endurance/intelligence level every time new equipment comes out will be healthy for the the long term future of the game. We have a skill system in place that everyone can put time into and is achievable without having to donate large sums of money, so IMWO I think this could be used to better effect.
2008.Oct.07, 10:52 PM
 
Post: #66
i agree with adding Skill Requirement. that seems more fair than End.

If I want to manufacture biological weapons with my copy of iTunes, I will, fascists. Ditch this bullshit.
6.) You hit for 1245 points of damage. **** resists 34 for a total of 1211 damage.
2008.Oct.07, 10:53 PM
 
Post: #67
Fallout Wrote:
zenith Wrote:What do you feel is a fair req for the new stuff?

I guess my suggestion for having skills for an item requirement was not a good one?. Would a skill of say 4 (5 too high maybe?) in the particular weapon type plus a reduction in endurance to around the 20 mark, with the other stat requirements staying the same be fair?.

I don't think raising the endurance/intelligence level every time new equipment comes out will be healthy for the the long term future of the game. We have a skill system in place that everyone can put time into and is achievable without having to donate large sums of money, so IMWO I think this could be used to better effect.
I think that it should be 21 endurace that way it raises, but still have the skill requirment of 4.
2008.Oct.07, 10:55 PM
 
Post: #68
i dont get why new weapons are being released, especially for higher lvl players.


1. lvl 20-25 is like going from 1-20

2. strong are only getting stronger

3. weebay with the lvl 60 shotgun will not beat pun with whatever he's using right now

4. only 5-10 players can equipt it. are the 5-10 players not strong enough that they must have new and powerful weapons?



ok since the weapons are comming out anyways, i think zen should figure out how many of these weapons she wants to sell (in the beginning) instead of picking a random min for endurance. lets say you want 30 of these weapons sold (so at least 30 players can equipt it) then go check the logs and see what lvl endurance people have. 30 players could already have lvl 25 end, if so then keep min end @ lvl 25. i just dont want to see 5 players being able to equipt these new weapons. If the plan is hoping people are going to donate 500$+ for the new weapons then i guess picking a random min end will work.


just my 2cents.
dont flame me but this is how i feel.

kick the real world in the sac
2008.Oct.07, 11:01 PM
 
Post: #69
i still think we need in between weapons for level 22-25 or so stat's it is way to long to go for level 20 strength 20 Dex Ionized axe to lvl 35 strength 28 Dex and 17 End Broyles Inc. Ionized Ono Axe.

If I want to manufacture biological weapons with my copy of iTunes, I will, fascists. Ditch this bullshit.
6.) You hit for 1245 points of damage. **** resists 34 for a total of 1211 damage.
2008.Oct.07, 11:05 PM
 
Post: #70
I think 24 endurance is fair and increase the other stat req's for them. I think these weapons have to have some type of endurance increase, the pistols where out before I was playing and they had the 20 endurance req for them. That is long time to now have offered weapons without ever going above 20.


The players in the upper echelon of this game need new toys too! Biggrin I think its great to see one of every weapon have equal requirements for it use. Had it been like that when skills were first brought out, I'd probably be using a different weapon than I am now.