level 60 weapons
2008.Oct.07, 08:02 PM
 
Post: #41
i'm sure he has some groans, especially since the high END will restrict buyers
2008.Oct.07, 08:12 PM
 
Post: #42
Thor Wrote:What Zen meant was that they are level 60 items and the level 35-40 complaining should do the math and see that by the time they will reach level 60, they should have earned enough money to buy the credits to get to 25 endurance. Being active can get you a million a month easily while leveling from 40 to 60 should take you a bout a year.

It's always the same over and over, every1 wants everything for nothing and right now.

Having 25+ endurance is just a way to boost yourself to use them earlier.
It may not make every1 happy but this is just it, play the game the normal way and wait til you're 60 as it should be normally or take out your wallet and take the easy road. The choice is yours, either way, these kind of topic shouldn't exists at all...

This will always be the answer from those who already have the endo... or make enough money to buy it easily... those who make a case against the high requirements are those who can not afford to buy the endo in a years even if they give til it hurts... and in some cases the cheap...

But I do understand both sides of the coin...

But I also see that those who can not donate real money will literally be able to get to level 80 before they make enough in game to get 20 endo... do I feel for them?

maybe...
2008.Oct.07, 08:25 PM
 
Post: #43
interestingly enough, the blunt requires 25 int instead of end. not a big difference, but i thought i'd comment anyways.

the end/int requirements are fine. if you want the crazy uber insane weapons that will make you unstoppable, be prepared to pay for it. those with enough end will have them and, for a time, move into a league of their own.

deal with it, bite the bullet, and work towards the same thing yourselves.
2008.Oct.07, 08:40 PM
 
Post: #44
blunt has always been intel...
2008.Oct.07, 08:43 PM
 
Post: #45
Either way, 5 level of endurance cost..

If you make 1.5 mil a month, translate to around 7000 CR. That's roughly 1700 dev point in End every month.

After 12 months of constant playing, thats about 20000 endurance. Even after a year, those who have started with level 20 endurance wouldn't even upgrade to level 25 without donating a good bit of money.

On the other hand, after one year of play, their battle stats would be way.. way. way... past the required stats of their respective level 60 weapon.

It's definitely would be more balance between all those stats requirements.

All I can say is.. Whoa!

Amend
2008.Oct.07, 08:53 PM
 
Post: #46
Redid all the maths based and Zeon's post

1.5 mils / month * 12 months = 18 000 000$
18 000 000 / 230 (average price for credits if bought in bulk) = 78 260 credits
take off 6000 credits for a year of donators days, leaves 72 260 credits
72 260 / 4 (conversion into endurance dev points) = 18 065
you need 2,205 + 2,420 + 2,645 + 2,880 + 3,125 = 13275 dev points

So I see that's more than enough, where's the problem?

p.s. I did it with 1.2 mils at first and came a few credits short, don't forget the referral program plus maybe you can help yourself with 1 or 2 20$ donations...
2008.Oct.07, 08:53 PM
 
Post: #47
I agree.... your talking about a guy in a carboard box, with no weapons, or armor...all going to credits and then into endo... oh and no donor status for that guy...

and as well did you factor in they are making a couple bucks a crime when they start?

eitherway... to each his own... both sides of the debate have valid points..

oops I guess I posted after the bad math not where I wanted...

I was agreeing with zeon...
2008.Oct.07, 09:25 PM
 
Post: #48
I was hoping more on 22-23 end requirement.

Key to success: "Dress everyday like you're gonna get murdered in those clothes.
2008.Oct.07, 09:27 PM
 
Post: #49
Thor Wrote:Redid all the maths based and Zeon's post

1.5 mils / month * 12 months = 18 000 000$
18 000 000 / 230 (average price for credits if bought in bulk) = 78 260 credits
take off 6000 credits for a year of donators days, leaves 72 260 credits
72 260 / 4 (conversion into endurance dev points) = 18 065
you need 2,205 + 2,420 + 2,645 + 2,880 + 3,125 = 13275 dev points

So I see that's more than enough, where's the problem?

p.s. I did it with 1.2 mils at first and came a few credits short, don't forget the referral program plus maybe you can help yourself with 1 or 2 20$ donations...

ok... I see where your point is... your correct! from a high level you can get there in a year or so...

I was referring to the time it would take to get there from a n00b... to get to 20 endo without donating would take a very long time was my point... with the average purchases (homes, weapons, and armor).

then to 25 from there yes might be another year..

So we are not talking about the same thing... and I defend the donating RL money as well...
2008.Oct.07, 09:28 PM
 
Post: #50
eek, requiring a 25 intel instead of endu... hmm, sounds like blunt is at a major disadvantage UNLESS you get better hits than all the 25 endu weapons.

25 endu helps with weapon and gym trains... so going ranged helps you in two ways.

25 intel seems to just help you get the blunt while STILL having to get your endu up for trains...

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