abysmalpoptart Wrote:yea but hideouts arent invisible. if someones disappeared, then you really know where they are. they might as well have a "hideout" tag on their name, and if u know what district their hideout is in, u can find them
could be a seriously advanced form of the gang defense bonus (idea of attacking an enemy on his gang territory gives him a slight bonus to defense).
My point exactly.Gang territory is much needed with the bonus of having your gang hideout as a base to operate from.On your "Territory" you would see an advantage in pvp as the lay of the land is in your favor.
We could also have a new gang territory to fight over.It would work like this
1) There would be a gang competition to assign territories to the winning gangs.
2) 15 territories would be allotted.
3) The most prestigious territory gives the best territorial advantage,offering a great pvp bonus.
How the territories would be overtaken.This is the smart idea.
To claim the land you would have to do 5000 damage to the Prime base.Repairs are not ditracted from the score.The defending gang would only have to do the damage that is the max hideout defense of the gang.So if the attacking gang has 1500 max defense then the defenders only need to do 1500 damage to defend properly.
There would be an option to either normal war or territory war.
It would be the same for other territories except that they would decrease the amount needed to claim it.I.e 4th best territory only needs 4200 hits to claim it.
After a gang has succesfully defended the territory war then there would be a 2 hour cool down time where the gang cannot be declared on by any gang.Only one gang at a time can actually war when using the territory war.You also cannot declare a territory war whilst the gang is in a basic war either.