New Hospitalization code?
2008.May.18, 06:57 AM
New Hospitalization code?
Post: #1
Hospital minutes do not decrease anymore on multiple hospitalizations. Hospitalizations will soon cost full energy, but I'll wait till afternoon on the 18th. This was in the newspaper. Looks like the price of paid hits will be going up. lol

You attack Evil Elf 13. You hit for 1735 damage. Evil Elf 13 resists 11 damage for a total of 1724 damage. You have killed Evil Elf 13! Congrats, you found a candy cane!
2008.May.18, 07:03 AM
 
Post: #2
wonder how the zerk will be affected
2008.May.18, 07:23 AM
 
Post: #3
Ye, so basically Hospitalisations will all have to be zerks from the later Today I think.
2008.May.18, 07:44 AM
 
Post: #4
This is not right, that's a huge part of the game going. And I'm also curious as to if the zerk will cost double nrg from now on.
2008.May.18, 07:52 AM
 
Post: #5
Yep, I think we still need the Zerk in the game to be a stronger hit then the hospitalisation.
2008.May.18, 08:36 AM
 
Post: #6
This idea was recommended a couple weeks ago, and if I am not mistaken, the whole Berserk feature was recomended to be taken away.

The point of this was to make hospitalizations more costly for both the hosper and the hospee.
2008.May.18, 09:02 AM
 
Post: #7
the full Ap requirement on hospitalization is garbage.

there needs to still be two levels of sending a message:

1. hosp > 2. beserk
2008.May.18, 09:47 AM
 
Post: #8
Hospitalization attacks are the only things going to be affected. Berzerk will not be removed, nor will it be changed.

Zenith [2]
Game Creator and Admin
2008.May.18, 09:53 AM
 
Post: #9
i will not complain at all about having to pay all my eps to hosp Biggrin
2008.May.18, 10:06 AM
 
Post: #10
We'll still offer paid hits. Reduced rate on online leaves, increased price on hospitalizations.

We're not going away.